Grading Scheme

The grading scheme for the course, as well as links to specific requirements for each assignment/deliverable and evaluation sheets, are given in the table below. Due dates for each assignment/deliverable can be found on the course Calendar. Please note:

  • There is a 25% penalty per day for any late submissions. "Late" means handed in after the deadline. Thus, if the deadline is 5pm and you hand in an assignment at 5:01pm, you will be penalized. The penalties are cumulative. If an assignment is due at 5pm on Monday and you hand it in at 5:01pm on Tuesday (two days late), your grade will be (1-25%)^2 of the grade you would have received had you turned it in on time.
  • Some assignments are "Individual" and team members are individually responsible for completing the assignment on time and will receive an individual grade. Many assignments are "Team" assignments and a single deliverable is handed in by the team. In most cases, all team members will receive the same grade on these assignments. However, the course staff reserves the right to "break up" any group's work and grade individually. This will be done if we feel the work or work quality has not been evenly distributed between group members.
  • The evaluation sheets provide a sense of what we are looking for with each deliverable. You should keep in mind, though, that the evaluation is not strictly binary. In other words, just because you have "checked off" each component described in the evaluation sheet does not ensure that you will receive a perfect score.

Below is the points breakdown for all assignments/deliverables for the course, sorted chronologically:

Item Team / Individual Score Points Evaluation Sheet**
Initial Post Individual 5 None
Lab Notebook Individual 50
Lab Safety Training Individual Lab Access None
Request for Approval Team 5 None
Weekly TA Meetings Team N/A None
Project Proposal Team 25
PCB Assignment Individual 10
Soldering Assignment Individual 10
Design Document Check Individual 5 None
Design Document
Requirements and Verification
Team 40 PDF
Design Review * Team 20 PDF
Individual Progress Report Individual 25 PDF
Mock Demo Individual 5 None
Mock Presentation Individual 5 None
Final Demo * Team 150
Final Presentation * Individual 50
Final Report: Technical Team 30
Final Report: English/Format Team 20
Checkout Team N/A
Peer Reviews (3 total) Individual 15 (total) None
Teamwork Individual 40 None
Continuing your project Priceless None

* Grades for these will be the average of the TA and Instructor grades; peer review grades will be used to provide feedback.
** Evaluation Sheets are subject to minor changes.

Pocket Pedal - A Bluetooth Controlled Effects Box

Kaan Erel, Alexander Van Dorn, Jacob Waterman

Pocket Pedal - A Bluetooth Controlled Effects Box

Featured Project

Our idea is to make an inexpensive alternative to traditional pedal powered guitar effects boxes. Essentially, we hope to implement a single aftermarket effects box that can be remote controlled via a mobile app. This low-power, Bluetooth connected application can control the box to change effects on the go. The hardware within the effects box will be able to alter the guitar's signals to create different sounds like echoing, looping, and distortion effects (and possibly more). These effects will be implemented using analog circuits that we will design and construct to be controlled by an app on your phone.

This project eliminates the expensive buy-in for a guitarist hoping to sound like any number of famous musicians with multiple effects pedals. On top of this, it also aims to get rid of the clutter that comes with the numerous pedals and boxes connected to an amplifier. Many pedals today don't even have a visual interface to select effects through some sort of menu. The app will also provide a much more handy and portable visual representation of the possible effects all from the phone in your pocket!

Team:

Jacob Waterman jwaterm2

Kaan Erel erel2

Alex Van Dorn vandorn2