Continuing your Project

Description

Groups that wish to continue their projects are encouraged to sign up for Undergraduate Independent Study: ECE 396, ECE 397, ECE 497, or ECE 499.

Funds of up to $500 are available in order to defray project expenses. These funds have been generously provided by the ECE Alumni Fund and may be used for materials and supplies, equipment, computer software, etc. Funds may not be used for salaries or wages. Purchases may be made through the ECE Business Office, ECE Stores or reimbursement of personal funds with proper documentation. More information will be provided upon approval.

Please see the Undergraduate Independent Study Funding page for more details.

The Leung Fund provides another avenue for obtaining funding to continue a project conceived of in ECE 445. Prior projects have also continued through various programs in the College of Engineering's Technology Entrepreneur Center programs, including the Cozad New Venture Competition.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ‘Smart Frisbee’ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbee’s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbee’s ability to properly moderate gameplay and improve “housekeeping”, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in it’s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.