Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
61 | Internet Connected Chess Board |
Jeffrey Ito Joel Mathews Ritish Raje |
Thomas Furlong | design_document1.pdf design_document2.pdf final_paper1.pdf other1.pdf presentation1.pdf proposal1.pdf |
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Team Members: Joel Matthews (jpmathe2), Ritish Raje (rraje2), Jeffrey Ito (jito2) Title: Internet Connected Chess Board Problem: Chess is an age old board game. In recent years, it has been taken to the internet where players can play each other from all over the world. However, players lose the tactile feeling of moving physical pieces on a chess board. Solution: Build a chess board that connects to a PC allowing players to maintain the ability to play each other from all over the world but regain the physical interface of a chess board. The board would move pieces in real time. One of the players could be playing on an app/website while the other player is on the physical board. Similar to Project 37 from Fall 2017, Hall effect sensors can be used to detect and determine which pieces are where on the board. This information will be transferred to the computer through Bluetooth. When the opponent completes their move, the information will be transferred back to the board. To minimize the mechanical complexity of the project, LEDs underneath the board will light up underneath the opponent's piece that needs to be moved and where it needs to be moved. The player will not be allowed to make his/her next move until the opponent's piece has been placed in the appropriate location. original post: https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=30568 |