Project

# Title Team Members TA Documents Sponsor
1 Vacuum Tube Amplifier
Bingqian Ye
Qichen Jin
Zhen Qin design_document0.pdf
final_paper0.pdf
presentation0.pdf
presentation0.pdf
proposal0.pdf
Team members:
Qichen Jin, NetID: qjin4 (qjin4@illinois.edu)
Bingqian Ye, NetID: bye3 (bye3@illinois.edu)

Introduction and motive
Our goal is to mainly tackle on the amplifier portion of audio system. There are basically two types of amplifiers, solid state amplifier and vacuum amplifier. Since this project will only be three or four mouths, the design of solid state amplifier would involve with too much details on the Operational Amplifiers and dozens of feedback loops in high order, we decide to build vacuum tube amplifier, it is less complicated and more achievable in the short deadline. From the market perspective, there is no budget vacuum amplifier available in the US market. Besides, there is some low cost solid state amplifier available and some of them do their job really well (I.E. Onkyo M-5010). In order to test the performance of our amplifier, we would use a pair of cheap speakers for testing. We bought a pair of full range bookshelves drivers for testing. Since this is our first time dealing with vacuum tube circuit, we will mainly choose classical style circuit design. If we have more time, we would study more complicated vacuum tube circuits such as push-pull, and/or class-AB amplifiers. The details of plans for the vacuum tube amplifier is listed below:

Specification:
Class: Class-A amplifier. Reason: This kind of amplifier is the most simplest form. Though it consumes more power and output less power compare to class-B and class-AB, it might have a lower THD, as well as more friendly for us to design and build. Our designated speakers are bookshelves speakers, so high power is not needed here. We can also avoid any complication for using the cut-off region.
Implementation: Single-end. Reason: Technically a class-A amplifier can be implemented by either single-end or push-pull, but for the usual case and design simplicity, as well as limited bugged, we will use single-end as our system.
Choice of tubes: 6J1*2 as preamp, 6P1*2 as power amp. Reason: 6J1 and 6P1 are pretty cheap tubes that are widely available in Russia and China, and we found this kind of tubes have a typical I-V curve, and manageable voltage requirements (~250V anode, ~6.3V filament). In addition, there are also many successful commercial designs that use 6J1 and 6P1 as part of the amplification circuit.
Wattage: 5 - 10 W per channel for the 4 Ohms speakers, 100 - 300 mW per channel for ~300 Ohms headphones. Depending on the actual quality of the tubes, feedback loops factor, and avoid self-excitement (unstable system), we might adjust the power.

Primary Goals:
Frequency response: 60-18 kHz minimum.
Signal to noise ratio (SNR): ≥ 70 dB, the background noise should be neglectable compared to the sound.
Total harmonic distortion (THD): ≤ 3% @ 1 kHz.
Stereo isolation: ≥ 50 dB @ 1 kHz. The left and right channels need to visualize people about the sound coming from different distance as well as angles rather than just two speakers.
Good clarity and separation of frequencies of sound, for symphony, as least three different instruments can be heard at the exact time.

Other parameters:
Speaker sensitivity: 87 ± 3 dB.
Speaker impedance: 4 Ohms.
Speaker wattage: 15 W maximum.
Speaker frequency response: 50 - 20 kHz.
Headphone sensitivity: 90 dB.
Headphone impedance: 300 ohms.
Headphone wattage: 100 mW.
Headphone frequency response: 50 - 20 kHz.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ‘Smart Frisbee’ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbee’s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbee’s ability to properly moderate gameplay and improve “housekeeping”, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in it’s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.