Project

# Title Team Members TA Documents Sponsor
47 Virtual Cycling Reality (VCR)
Area Award: Entertainment
Bryant Johnson
Chongxin Luo
Gregory Knox
Luke Wendt design_document0.pdf
final_paper0.pdf
other0.pptx
other0.pdf
presentation0.pptx
proposal0.pdf
video
Our group project is to create an immersive virtual reality biking experience. We hope that our design will appeal to individuals who enjoy biking, but are unable to travel and experience biking in exotic locations and also encourage a healthier lifestyle.

The project involves integrating sensors onto a bike that rests on a stationary indoor bike stand. There will be sensors on the bike to collect information on the motions and actions. The capabilities that we seek to implement, are as following:
- IR sensors mounted on the rear wheel, with eight IR reflecting tapes installed on the wheel spokes equidistantly. The frequency of the IR signal spikes will be used to calculate the speed of the bike, the change in frequency giving us acceleration and deceleration.
- Motion sensors mounted on the stem of the bike, which are used to detect any physical turning of the bike handles and then enact the turn in the simulation. The handles will be disconnected from the front wheel, and the front wheel will be held stationary on the ground.
A physical damping system will be added on the rear wheel which is controlled by a microprocessor. The damping will be adjusted according to the environment in the virtual reality.
A fan will be physically mounted in front of user, the speed of the fan will be controlled by the speed of bike, which gives a realistic biking experience to the user.

In case we are unable to obtain an Oculus Rift DK2, the software implementation will be done without the support of DK2. The demo can be done by showing the experience on a computer screen, which will have less of an immersive experience, but all the concepts will still apply.

Team

Bryant Johnson (bhjhnsn2)
Gregory Knox (gaknox2)
Chongxin Luo (cluo5)

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

Project Videos