Project

# Title Team Members TA Documents Sponsor
56 Beat Starter
Collin Haney
John Miller
Kevin Kovathana
Ruhao Xia design_document3.pdf
design_document4.pdf
design_document5.pdf
design_document1.pdf
design_document2.pdf
final_paper1.pdf
proposal2.pdf
proposal1.pdf
Kevin Kovathana [kjk3], John Miller [johnm3], and Collin Haney [cdhaney2]

Beat Starter

Problem/Objective - The Hip Hop Xpress is a bus that will travel to different communities throughout the US to educate people on both music and technology. We want people, of all ages, to come together and become a part of the bus and their community. By adding an easy-to-understand, eye-catching, interactive device that anyone could pick up and use would drastically help reach this goal.

Solution Overview - We will design our own flat board, similar to a drum board, that would sit on top of a table. The board would have a wide variety of different sounds to select and combine in a loop to create personal beats. It would be portable in order to be set up outside the bus, so people can use our board without having to get on the bus. The board’s instruments would be organized into several, color-coded sections.

Solution Components
[Subsystem #1] - Audio Output: Our device will have AUX capabilities in order to be used in settings with unique sound systems.
[Subsystem #2] - Display: The device will have a simple display panel to indicate the current settings. This includes volume level and beats per minute (BPM) count. The OLED or LCD panel will display the content provided by the PCBA.
[Subsystem #3] - PCBA: Based on which button the user presses, our PCBA will detect the exact instrument and pitch and send the desired sound signal to the audio output. When the user turns the volume knob, the PCBA will adjust the level on the display and also on the speaker itself. When the user turns the BPM knob, it will change the display accordingly. The created beats that are running in a loop will be stored in the memory. There will also be a clear button that erases the previously created beats which will allow the user to start over.
[Subsystem #4] - Power: Our device will be powered by standard 120V DC power. A three prong outlet cord will be connected to our PCBA to provide power throughout the device.
[Subsystem #5] - User Input: Each instrument based section would contain several different buttons. Each button would contain push button switches which would be our sensors and our way to send user input data to the PCBA. The different buttons would correspond to different pitches of that instrument. It would include features such as power and clear buttons or BPM and volume knobs. This board could be operated by a single person but also supports multiple users.

Criterion for Success -
- When buttons are pressed, the corresponding sound is played through a speaker.
- It is so user friendly that a kid would be able to understand how it works without reading directions.
- The display presents the accurate values to the user and aids the creative process.
- Single or multiple users are able to press buttons to add a variety of instrument sounds to a four beat loop in real time. After creation, users will be able to listen to their finished music. The device should encourage collaboration, and more importantly, bring the community closer together by demonstrating their creativity in music and technology.

Master Bus Processor

Clay Kaiser, Philip Macias, Richard Mannion

Master Bus Processor

Featured Project

General Description

We will design a Master Bus Processor (MBP) for music production in home studios. The MBP will use a hybrid analog/digital approach to provide both the desirable non-linearities of analog processing and the flexibility of digital control. Our design will be less costly than other audio bus processors so that it is more accessible to our target market of home studio owners. The MBP will be unique in its low cost as well as in its incorporation of a digital hardware control system. This allows for more flexibility and more intuitive controls when compared to other products on the market.

Design Proposal

Our design would contain a core functionality with scalability in added functionality. It would be designed to fit in a 2U rack mount enclosure with distinct boards for digital and analog circuits to allow for easier unit testings and account for digital/analog interference.

The audio processing signal chain would be composed of analog processing 'blocks’--like steps in the signal chain.

The basic analog blocks we would integrate are:

Compressor/limiter modes

EQ with shelf/bell modes

Saturation with symmetrical/asymmetrical modes

Each block’s multiple modes would be controlled by a digital circuit to allow for intuitive mode selection.

The digital circuit will be responsible for:

Mode selection

Analog block sequence

DSP feedback and monitoring of each analog block (REACH GOAL)

The digital circuit will entail a series of buttons to allow the user to easily select which analog block to control and another button to allow the user to scroll between different modes and presets. Another button will allow the user to control sequence of the analog blocks. An LCD display will be used to give the user feedback of the current state of the system when scrolling and selecting particular modes.

Reach Goals

added DSP functionality such as monitoring of the analog functions

Replace Arduino boards for DSP with custom digital control boards using ATmega328 microcontrollers (same as arduino board)

Rack mounted enclosure/marketable design

System Verification

We will qualify the success of the project by how closely its processing performance matches the design intent. Since audio 'quality’ can be highly subjective, we will rely on objective metrics such as Gain Reduction (GR [dB]), Total Harmonic Distortion (THD [%]), and Noise [V] to qualify the analog processing blocks. The digital controls will be qualified by their ability to actuate the correct analog blocks consistently without causing disruptions to the signal chain or interference. Additionally, the hardware user interface will be qualified by ease of use and intuitiveness.

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