Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
16 | Single-Handed Video Game Controller |
Marshall Shriner Seongje Jung Yaning Lan |
Weihang Liang | design_document5.pdf design_document7.pdf design_document10.pdf final_paper1.pdf photo1.png proposal3.pdf proposal2.pdf |
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Problem: Many people are unable to use a standard video game controller, for example those with the use of only one hand. Consoles like the Nintendo Wii require fewer buttons and are usable with one hand. A similar solution for other platforms is difficult to find. Solution Overview: We propose a one-handed adaptation of a standard video game controller, allowing nearly all possible button combinations of the two-handed version. Our solution would take on a form loosely based on joystick controllers, but be symmetrical, increasing accessibility. Concept design: https://drive.google.com/open?id=1qfXBfeoRL7lyBm1ER4KHGj4JkxEkN42O Solution Components: -Controller Base: Houses joystick sensor, menu buttons non-critical to gameplay, and main microcontroller. Joystick handle can also be twisted to change functionality. --Not twisted: functions as left circle pad --Twisted: functions as left directional pad -Mounted Controls: Four standard buttons Y/X/A/B and right stick for thumb. The left and right triggers will each be mounted on a sideways-oriented button, representing the left and right bumper buttons. Buttons will be centered so as to be symmetrical Innovation & Uniqueness: Our project is a redesign of Xbox/Playstation controllers, with changes in mapping and combination of the buttons, so the controller is operable by one hand. Alternatives/Competitors: Flight simulation joysticks and Xbox adaptive controller. Our project can be competitive for the following reasons: -Symmetric: other joysticks are either right or left handed -Simple to operate, easy to learn: -Able to handle complex games: Criteria for Success: A challenge will be compound sensor mechanics (triggers mounted on buttons, twisting joystick), and device shape. We are inexperienced in CAD, so we may seek help with physical design. Baseline: User can perform all common button combinations and send serially to computer Enhancements: Connect to games available online, improving user experience, reaction-based/timing games. |