|16||Single-Handed Video Game Controller
|Problem: Many people are unable to use a standard video game controller, for example those with the use of only one hand. Consoles like the Nintendo Wii require fewer buttons and are usable with one hand. A similar solution for other platforms is difficult to find.
Solution Overview: We propose a one-handed adaptation of a standard video game controller, allowing nearly all possible button combinations of the two-handed version. Our solution would take on a form loosely based on joystick controllers, but be symmetrical, increasing accessibility.
-Controller Base: Houses joystick sensor, menu buttons non-critical to gameplay, and main microcontroller. Joystick handle can also be twisted to change functionality.
--Not twisted: functions as left circle pad
--Twisted: functions as left directional pad
-Mounted Controls: Four standard buttons Y/X/A/B and right stick for thumb. The left and right triggers will each be mounted on a sideways-oriented button, representing the left and right bumper buttons. Buttons will be centered so as to be symmetrical
Innovation & Uniqueness: Our project is a redesign of Xbox/Playstation controllers, with changes in mapping and combination of the buttons, so the controller is operable by one hand.
Flight simulation joysticks and Xbox adaptive controller.
Our project can be competitive for the following reasons:
-Symmetric: other joysticks are either right or left handed
-Simple to operate, easy to learn:
-Able to handle complex games:
Criteria for Success:
A challenge will be compound sensor mechanics (triggers mounted on buttons, twisting joystick), and device shape. We are inexperienced in CAD, so we may seek help with physical design.
Baseline: User can perform all common button combinations and send serially to computer
Enhancements: Connect to games available online, improving user experience, reaction-based/timing games.