Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
30 | Get Active Gaming System Honorable Mention |
Bing Singhsumalee Carolyn Nye Madison Wilson |
Nicholas Ratajczyk | final_paper0.pdf photo0.jpg presentation0.pptx proposal0.pdf |
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# Project Title Get Active Gaming System # Team Members - Carolyn Nye (clnye2) - Bing Singhsumalee (singhsu2) - Madison Wilson (mnwilso2) # Weboard Link https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=27545 # Description The Get Active Gaming System would be a small cube that could be placed in any room of a house and would help people continue to be more active throughout their day. The game system would contain three functionalities: two games and a heart rate monitor. One game is similar to whack-a-mole but with pressure sensors placed around the user’s house. When the game is started, LEDs light up next to the sensor and the user has to run to the correct sensor and press it. The next game integrates jumping jacks or arm movements. Accelerometers will be placed in arm bands that the user wears and they have to keep their arms moving for a certain period of time or for as long as they can. The last functionality is a heart rate monitor. What makes it unique is the system does not heavily rely on someone interacting with a screen and it would help people cut down on screen time in general. Many children spend most of their time playing with games on a phone, tablet, or computer. Our gaming system would increase the amount of physical activity children are getting while reducing screen time. Also, this gaming system is compact and mobile so it can benefit people who work at a desk all day oror people who live in a senior living home. A possible competitor is the Microsoft Kinect gaming system. Microsoft Kinect is similar in the sense that it can detect the motion of players and alters the way people play games by removing the use of a game controller. Our product provides an alternative to the way people play games by integrating more space and movement around the house. # Technology Overview - RF modules to communicate between the box, the pressure sensors, the IR sensors, and the accelerometers. - The modules (RF transmitter/receiver and corresponding sensor) would be powered using a 3V coin cell battery, similar to a push start car key. - The box would contain a microcontroller which would receive signals from the sensors and send signals to the LEDs. The microcontroller would also perform the logic needed to display the current heart rate, game mode, and possibly a high score. - We could set the game mode using either buttons on the box or with a simple IR remote control. - The heart rate monitor can be made with pulse sensors (included in the 445 materials) or with a built-from-scratch ring containing an infrared sensor that the user wears on their finger. |