Project

# Title Team Members TA Documents Sponsor
2 App controlled solar powered street lamp
Brendan Weibel
Justin Lindstrom
Kevin Dahm
Channing Philbrick final_paper0.pdf
photo0.png
presentation0.pptx
proposal0.docx
Members:

Kevin Dahm - Kcdahm2

Brendan Weibel - bweibel2

Justin Lindstrom - Jlinds27


Project title: App controlled solar powered street lamp

Description:
We want to create a solar powered street lamp that is completely off the grid so the customer could place it wherever they’d like. This lamp could be monitored and controlled from the customer’s cellphone. While solar powered street lamps do exist, they do not allow remote monitoring or control. Our app will allow the customer to check on the lamp’s power production as well as the batteries energy level. The light will be at least 3000 lumens and the user will have the option to change the color of the light through the mobile app.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ‘Smart Frisbee’ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbee’s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbee’s ability to properly moderate gameplay and improve “housekeeping”, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in it’s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.