# Title Team Members TA Documents Sponsor
56 Earthworm Robot
Area Award: Research
Kunakorn Puntawong
Zehua Li
Luke Wendt
Kunakorn Puntawong(puntawo2)
Zehua Li (zehuali2)


Biomimicry is the approach of seeking solution through emulating nature-inspired solution that has been time-tested over thousands of years. We are inspired by the ability in which earthworm can effortlessly crawl through dirt, sand and obstacles with it’s body structure and movement patterns controlled by their circular and longitudinal muscles. [1] Therefore, our team proposes a general-purpose earthworm robot platform designed to mimic the earthworm’s shape and muscle functions which can be equipped with modules for specific tasks. For example, in the area of agriculture, this platform can be equipped with camera, humidity sensor and soil sample collector to analysis plant's health with minimal disturbance. Another key area is in the search and rescue mission where the earthworm robot can crawl through obstacles, find survivors and potentially deliver nutrition tubes and serve as communication links.

Movement - There are currently two approaches that we are considering. The first uses wire coiled around the each section of the worm which can move independently with the passing current alone either direction to generate magnetic force to attract/repel other coils. An alternating pattern along the body mimics the longitudinal muscles, whereas an alternating pattern around each section mimics the circular muscles (requires an elastic material). The second is a more traditional approach that uses multiple wheels extruding the worm's body to move and control the direction of movement by varying the torque in each wheel.
Controls/Communication - We are going to enable our onboard system to communicate with the computer via wired connection when the robot is above surface, since wireless communication is virtually impossible underground. The movement can be control by both human (carefully with wired connection) and onboard computer.
Power - The power will either be provided by a small array of battery which is inserted between each worm section or an external source through a wire. We will need to determine the power consumption of the unit to deem whether an onboard power system it is viable.
Modules - There are several basic modules that will be attached to the worm robot: camera, soil sampler and strain sensor (to detect the depth). However, the worm robot platform will provide power and signal sockets if the user needs to add more modules.

Onboard power system viability. We need to experiment with the power consumption to see whether this is viable. If not, we can attach a thin and rigid wire for power alongside the communication wire.
The pressure increases as the depth increases. So the structure needs to be strong enough and light enough. For the coil movement design, the structure also need to exhibit a certain degree of elasticity for circular compression/expansion.

In 2014 a similar robot worm design won the Red Dot Award for Design Concept. However, it only imitated the longitudinal muscles and hasn’t seen an implementation. [2][3]
In 2012 MIT developed a worm robot called “Meshworm” made with polymer mesh structure that can contrast and with controlled heat levels. However our proposed design doesn’t intransically suffer from potential environmental conditions such as temperature, and can have a denser formation of joints that is not limited by the transduction of heat. [4]


Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

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