Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
30 | Sensing Instrument for Generating Haptic Touch - SIGHT |
Dip Patel Jamiel Abed John Lee |
Dushyant Singh Udawat | design_document1.pdf final_paper1.pdf photo1.jpg photo2.jpg presentation1.pptx proposal1.pdf video1.MOV |
|
# SIGHT Team Members: Jamiel Abed (jabed2), Dip Patel (dippp2), Seung Lee (seungpl2) ## Problem There are 39 million people that are visually impaired who may face hardships related to sensing objects near them. Currently the most common solutions to mobility would be a walking cane, a guide dog, or a human guide. A walking cane requires the person to thoroughly and constantly sweep for obstacles as well as having a limited range. The problems with a guide dog and a human guide would be that not everyone has access to those resources. ## Solution overview I'm proposing we create a alternative tool for the visually impaired. The SIGHT would warn the user of a potential nearby obstacle that might pose a tripping or crashing hazard. Using an array of ultrasonic sensors we create a zone that can detect these obstacles and send signals that will be routed to a mesh of haptic pads which will be placed on the user. The SIGHT will give directional haptic feedback that will let the user know in which direction the potential hazard lies. Using a doppler based filter we would also be able to only send haptic feedback if an object is approaching you. The SIGHT will be better then the current alternatives since it will be more reliable and requires less physical effort from the user. The POV of the user is reflected through the XY plane of the haptic mesh (i.e. Object that you see in the top left of your view is represented by the top left of the haptic mesh). The Z dimension of the user's POV (depth of objects relative to the user) is characterized by the strength of the haptic touch. Case Examples: Approaching a wall- The haptic touch will lightly activate on all pads if a wall is far but approaching you. As you get closer the pads will release a stronger touch indicating the wall is getting closer to you. Standing in front of wall (Not moving)- The haptic touch wouldn't not activate in this case since relative to you the wall is not moving. ## Solution Components Ultrasonic Array: A square array of ultrasonic sensors (Likely 3x3) Haptic Mesh: A square array of haptic motor pads (Likely 4x4) Doppler Module: A doppler module that can detect relative velocities of objects for filtering purposes. ## Criterions for Success Criterion 1: The ultrasonic sensors must to a degree accurately determine the general direction and depth of the hazard. Criterion 2: The haptic mesh must work in conjunction with the filtered sensor data and accurately activate the appropriate haptic pads. Criterion 3: The processing must be able to filter out objects that are stationary relative to you as well objects moving away from you using the doppler effect. |