Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
44 | 4D MEDIA/Video Game JACKET |
Anushi Aggarwal Hritik Raj Saksham Gupta |
Haoqing Zhu | design_document1.pdf design_document2.pdf design_document3.pdf final_paper1.pdf final_paper2.pdf |
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4D MEDIA/Video Game JACKET **TEAM MEMBERS** Anushi Aggarwal (anushia2), Hritik Raj (hraj2), Saksham Gupta (saksham3) **PROBLEM** Amidst the pandemic we rely more than ever on media forms to keep us entertained. Movies, music, and video game technology sales are at a peak now and new innovations are needed to keep up with the amount that we have come to rely on these media forms. The status quo of these media forms rely on a very 2D experience which after about a year of quarantining has become boring, as well as the fact that this 2D experience is not indicative of the technological innovations of our time today. **SOLUTION OVERVIEW** We want to create a jacket that provides a 4D experience for various media forms. Specifically, we will be focusing on movies, music, and video games. Instead of just being able to hear sound and see visuals, we want to create a more engaging media experience by enabling users to actually feel these media forms through vibrations and shocks from our jacket. For example, in movies users can feel the vibrations of sitcom audience laughter or explosions, in music users can feel the vibrations of the beats, and in video games users can feel the shock of a gunshot and hits. **SOLUTION COMPONENTS SENSOR SUBSYSTEM** The jacket will be composed of an array of different sensors to allow the user to feel the corresponding media that they want. We are currently thinking of using different types of sensors to provide the 4D feeling to the user. We will provide 3 specific applications: movies, music and video games. For the music aspect we will use vibrational motor and haptic feedback and pinpointed locations around the upper body that will provide the most pleasure biologically. It will be similar for movies. For the video game aspect, there are a few different things that we will use. We will use the same haptic feedback motor at a much higher rate, an electric shock motor, and possibly an airbag that could inflate and deflate on its own to mimic a gunshot. All of these would be controlled by a Raspberry Pi/ Arduino and hooked up to a portable power source. Additionally, we would incorporate a bluetooth module that would connect to the interfacing application on a mobile device. **INTERACTIVE APP SUBSYSTEM** We will design an interactive app that lets users interact with the jacket for demo purposes. This software will let users experience what the different types of haptic feedback feel like. It will also allow users to connect with song streaming services. Once users start listening to music on their headphones, they will be able to feel the jacket responding to the bass, rhythm and beat of the song. This will be achieved by converting sound signals into haptic feedback. **CRITERION FOR SUCCESS** The most important goal for us to reach in this project is to have a functioning jacket that can create physical vibrations based on different media - movies, music, and video games. We want to successfully create a more engaging media experience through this jacket by upgrading from a 2D experience to a 4D experience. One criterion is that in movies, the jacket is able to simulate certain actions from the movie onto the jacket. Another criterion is that when music is played, the jacket vibrates and the appropriate rate providing the user a 4D music experience. In video games, when the user specifies where to be shot, the user will feel a shock in that location. Currently, very few video games provide the data needed to connect to the jacket wirelessly, so we will provide the data for the jacket as a prototype. |