Project

# Title Team Members TA Documents Sponsor
43 Boeing NFC Interdisciplinary Project Team 2
James Kim
Neil Misak
Shao-Chi Ou Yang
Kevin Bassett design_document0.document
final_paper0.pdf
presentation0.pdf
proposal0.pdf
Our interdisciplinary project sponsored by Boeing will focus on utilizing Near Field Communication technology to benefit the companyâ??s part verification process as well as inventory tasks. NFC tags can contain readable/rewriteable data; we will place these tags on any high-valued parts that are worth the effective cost of tracking. The data in these tags will contain the origin of the part, whether or not the part was tested, which specific employee verified the part, etc. These tags will be the basis for a novel system that allows for easy readability of the entire history of a given part from any NFC device (Smartphones, tablets, etc). We are going to work as two teams and we are awaiting our preliminary contact with the client for further verification of division amongst the two teams.

Our team will focus on the inventory application, while the other team will focus on the part verification application. The inventory application will attempt to allow for an easier and more intelligent assembly process. To do this, information including delivery and arrival time, origin of inventory, employees responsible for inventory, etc will be embedded in NFC chips. The technology behind these respective applications will be implemented as well as a business analysis of their financial viability. The entire project scope (as known to us at this time) is repeated below for completion.

Technical:
Develop prototype parts tracking system utilizing smart phone and NFC tag technology. Identify technical advantages and constraints that may limit or expand the use of NFC as a part marking technology. Prototype new capabilities that are enabled by the use of the smart phone, including things such as adaptive reality using the camera phone, connected communications, secure information exchange, phone processing power, and open software development kits.

Business Case Analysis:
Create current state business analysis of tracking aircraft parts via manual processes and excel spreadsheets. Create business case of utilizing standard RFID tags to track aircraft parts. Create business case analysis of tracking parts via NFC smart phone technology. Compare and contrast the various strategies relating to aircraft part tracking. Equipment costs, size, availability, ease of use, technology familiarity, user experience, labor improvements, product lifecycles, etc. will be inputs into the business case that will drive a decision for one of the methods.

Usage scenarios:

1. Part verification: use app to access additional data regarding parts for verification in process or on shop floor.
2. Inventory task resources: ensure correct parts and tools are present to complete a given task.
3. Push/pull alerts from database system regarding part notifications
4. Tag work floor features to provide dynamic source for additional information
i. couple work orders to resources
ii. automate quality inspection signoffs

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

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