Project

# Title Team Members TA Documents Sponsor
3 AR Sandbox
Haowen Zheng
Haoze Gao
Qiran Pan
Yiheng Zhang
design_document1.pdf
proposal1.pdf
proposal2.pdf
Timothy Lee
## Team members

Haoze Gao, haozeg2

Haowen Zheng, haowenz5

Qiran Pan, qiranp2

Yiheng Zhang, yihengz5

## Title Of Project

AR Sandbox Redesign

## Problem

Introducing a smart sandbox with augmented reality (AR) capabilities that projects contour maps in real-time onto the sand surface, making geography education for children not only informative but also significantly more enjoyable. However, currently available educational sandboxes are mostly cumbersome and limited to public spaces like activity centers rather than serving as personalized learning tools.

Furthermore, the existing AR projectors designed for sandboxes exhibit primitive features, characterized by a notably low refresh rate and harsh direct light. We are committed to addressing these drawbacks and are working towards the development of a new and improved AR sandbox. This innovative solution aims to overcome the limitations of bulkiness, offering a more accessible and personal learning experience. Additionally, we are focused on enhancing the AR functionality to deliver a smoother experience with higher refresh rates and reduced glare, ensuring a more comfortable and engaging educational tool for children.

## Solution Overview

We would develop a next-generation sandbox with augmented reality (AR) projection and interaction capabilities. In comparison to the popular versions available in the market, our AR projector is set to achieve a higher refresh rate, easier control without external touch screen, and the overall structure will be designed to be foldable while ensuring both high load-bearing capacity and stability.

## Solution Components

### Sensor Subsystem

- **RGBD** camera (ToF or structured light) and associated software for acquiring RGB image and processing depth information

### Processing Subsystem

With the use of GPU acceleration

- **Human body detection** to overcome the interference from human hands and head. With this to enable multi-user collaboration
- **User Interface** with gesture control. Use hand gestures to interact with the screen projected on sand.
- **Real-time topography rendering**: Constructing topography map from depth information with GPU acceleration

### Display Subsystem

- Displaying on sand requires high luminance projector and associated **calibration software**. The software needs to track for image alignment

### Structure Subsystem

- The sand table should be made of materials and designs with sufficient strength to carry sand and prevent people from damaging the wall of the sand table when in use.
- The sand table will be foldable, which will reduce the volume and facilitate carrying and storage.
- The sand table can be separated from the sand while folding, which will make the sand table more conducive to cleaning, increasing durability, and conducive to rapid deployment in different use scenarios.
- We will add an additional vibration device so that the sand surface can be quickly restored to level when necessary.

## Criterion For Success

For our criteria for success, we outline the following requirements:

1. Physical Structure: The sandbox must have a robust physical structure capable of fully supporting the weight of the sand without any leakage. It should also withstand lateral forces of around 40kg exerted by children pulling on the sides of the sandbox.
2. AR Projector: The projector should be capable of accurately projecting contour maps onto the sandbox with more than 1 people playing with sand at a refresh rate of higher than 30fps. To verify the correctness of the contour maps, we will artificially create distinctive landforms such as ridges, valleys, and saddles, and compare them with the projected contour maps to ensure accurate alignment.

Master Bus Processor

Featured Project

General Description

We will design a Master Bus Processor (MBP) for music production in home studios. The MBP will use a hybrid analog/digital approach to provide both the desirable non-linearities of analog processing and the flexibility of digital control. Our design will be less costly than other audio bus processors so that it is more accessible to our target market of home studio owners. The MBP will be unique in its low cost as well as in its incorporation of a digital hardware control system. This allows for more flexibility and more intuitive controls when compared to other products on the market.

Design Proposal

Our design would contain a core functionality with scalability in added functionality. It would be designed to fit in a 2U rack mount enclosure with distinct boards for digital and analog circuits to allow for easier unit testings and account for digital/analog interference.

The audio processing signal chain would be composed of analog processing 'blocks’--like steps in the signal chain.

The basic analog blocks we would integrate are:

Compressor/limiter modes

EQ with shelf/bell modes

Saturation with symmetrical/asymmetrical modes

Each block’s multiple modes would be controlled by a digital circuit to allow for intuitive mode selection.

The digital circuit will be responsible for:

Mode selection

Analog block sequence

DSP feedback and monitoring of each analog block (REACH GOAL)

The digital circuit will entail a series of buttons to allow the user to easily select which analog block to control and another button to allow the user to scroll between different modes and presets. Another button will allow the user to control sequence of the analog blocks. An LCD display will be used to give the user feedback of the current state of the system when scrolling and selecting particular modes.

Reach Goals

added DSP functionality such as monitoring of the analog functions

Replace Arduino boards for DSP with custom digital control boards using ATmega328 microcontrollers (same as arduino board)

Rack mounted enclosure/marketable design

System Verification

We will qualify the success of the project by how closely its processing performance matches the design intent. Since audio 'quality’ can be highly subjective, we will rely on objective metrics such as Gain Reduction (GR [dB]), Total Harmonic Distortion (THD [%]), and Noise [V] to qualify the analog processing blocks. The digital controls will be qualified by their ability to actuate the correct analog blocks consistently without causing disruptions to the signal chain or interference. Additionally, the hardware user interface will be qualified by ease of use and intuitiveness.