Lab

Recommended Tools

In addition to the resources that the course provides, students may find it useful to obtain the tools below:

  • wire cutter
  • wire stripper
  • needle nose pliers
  • screwdrivers
  • hex set (ball ends)
  • electrical tape
  • small scissors
  • a small file

Lab Resources

The Senior Design Lab is located at ZJUI room D225. This lab provides you access to various equipment, some spare parts, computers, and a space to work on your senior design project. In addition, course staff will make themselves available in this lab during their office hours to provide guidance on your project throughout the semester. Your weekly meetings with your TA will also likely be at this location.

It is our intention that this laboratory space provides you and your team with all the tools you would need to develop and test your project (within reason, of course!). If there is something that you require in the lab to complete your project that does not exist in the lab, talk to your TA and we will see how we can solve your issue.

Lab Rules

There are two overarching rules of working in the Senior Design Lab (and, frankly, any shared lab). First, be safe, and second, be courteous. Lab privileges will be revoked if you fail to complete the required laboratory safety training or if you break any of the lab rules. Specific points and examples of what we expect:

Breaking the rules or exhibiting bad laboratory etiquette will lead to a loss of points and/or revocation of laboratory access.

Lab Bench Reservations

We do not expect the lab to become so crowded such that finding a lab bench to work at becomes difficult. However, in the case that this does happen (particularly in semesters with very high enrollment), we will move to a Lab Bench Reservation system. Reserving a bench guarantees that spot for you, however each team may only book one lab bench at a time, and for a maximum of 4 hours per day.

If the lab needs to move to a reservation-based system, you will be notified ahead of time.

A few ground rules:

  1. You may use a lab bench (a) during a time for which you have it reserved or (b) any time during which it is not reserved in the system (on a first-come-first-served basis). However, if you are working at a bench that is unreserved and somebody reserves it using the online system, the group with the reservation gets the lab bench.
  2. There is a limit on the amount of time for which you can reserve benches in ZJUI D225. The limit is currently a total of 4 hours of total bench time in the lab per group per day (e.g., 2 hours at Bench A and 2 hours at Bench B would max out your team's reservations for the day). While this may seem restrictive, keep in mind that the course serves more than 30 groups in a typical semester and the lab has only 14 benches. Also keep in mind that you can work at a bench if it is unreserved.
  3. Some lab benches have specialized equipment at them, such as digital logic analyzers. Try to reserve the lab bench that has the equipment that you need.
  4. Cancel reservations that you will not need as soon as possible to give other groups a chance to reserve the lab bench. You can cancel a reservation up to 1 hour before time and not have it count against your daily allotment.
  5. Conflicts and/or reports of people not following these rules should be sent to your TA with the course faculty in copy.
  6. Above all, be courteous. Especially near the end of the semester, the lab will be more crowded and many teams are stressed. Clean up the lab bench when you are done with it. Start and end your sessions on time. Be patient and friendly to your peers and try to resolve conflicts professionally. If we notice empty lab benches that have been reserved, we will cancel your reservations and limit your ability to reserve lab benches in the future. Similarly, do not reserve more time than you will need. If we notice that you are frequently canceling reservations, we will limit your ability to reserve lab benches in the future. Finally, do not try to exploit the system and reserve a bench for 30 minutes every hour for eight hours. We will notice this and revoke your ability to reserve a bench.

Robotic T-Shirt Launcher Mark II

Hao Ding, Moyang Guo, Yixiang Guo, Ziyu Xiao

Featured Project

ROBOTIC T-SHIRT LAUNCHER MARK II

TEAM MEMBERS

Guo yixiang (yg16),

Guo moyang (moyangg2),

Xiao ziyu (ziyux2),

Ding hao (haod3)

PROBLEM

Our team has identified a problem with the launcher project that was completed last year. In particular, the previous design only included a single-shot launcher that required manual reloading and could only adjust the angle and direction automatically.

SOLUTION OVERVIEW

To address this issue, our team has proposed an improved design that will improve upon the limitations of the previous model. The Robotic T-shirt Launcher Mark II will be a fully automated system capable of launching multiple T-shirts by itself, without manual reloading. Our proposed design will also include more advanced features, such as the ability to adjust the trajectory of the launch. In addition, we will build it into a wearable device that could be carried on our shoulders.

SOLUTION COMPONENTS

The automatic launcher is comprised of several components that work together to provide a powerful and reliable weapon system. These components include:

Power Components: The power components of the system consist of an air pump, an air cylinder, a quick exhaust valve, and connecting elements. These components are responsible for providing the necessary power and pressure to the system to shoot out the bullet.

Function Components: The functional components of the system include the barrel, the two-axis gimbal (which is wearable), and the automatic loading system. The barrel provides the means for firing projectiles, while the gimbal allows for precise targeting and tracking of moving targets.

Control System: The control system is responsible for managing the various components of the system, including the electromagnetic valves that control the airflow, the actuator controllers for the loading mechanism, and the gimbal controller for targeting.

Human-Machine Interface (Advanced Requirement): For advanced users, the system could include a human-machine interface with features such as automatic firing, angle adjustment, and target recognition lock-on, allowing the user to engage targets effectively.

CRITERIA FOR SUCCESS:

Functionality: The launcher should be able to launch T-shirts accurately and consistently at a controlled angle and velocity. The system should be able to handle multiple T-shirts without the need for manual reloading, and the entire launch process and angle control should be initiated and controlled by a single button.

Airtight and Adequate Air Pressure: The launcher's air channel should have high airtightness and be able to generate sufficient air pressure to launch T-shirts effectively. The air pressure should be able to be adjusted and controlled to suit different launch scenarios.

Automation: The loading system should be fully automated, with T-shirts being automatically loaded into the air chamber without the need for manual intervention. The loading mechanism should be designed to be reliable and efficient, and the electrical control system should be able to manage the entire process automatically.

Safety and Cost-effectiveness: The launcher should be designed with safety in mind. Safety mechanisms, such as emergency stop buttons, should be included to prevent accidents or injuries. The design and construction of the launcher should be cost-effective, and any additional features should be carefully considered. Also, it is necessary to implement additional components to measure some critical values such as gas tightness in order to prevent gas leaks.