Lab

Recommended Tools

In addition to the resources that the course provides, students may find it useful to obtain the tools below:

  • wire cutter
  • wire stripper
  • needle nose pliers
  • screwdrivers
  • hex set (ball ends)
  • electrical tape
  • small scissors
  • a small file

Lab Resources

The Senior Design Lab is located at ZJUI room D225. This lab provides you access to various equipment, some spare parts, computers, and a space to work on your senior design project. In addition, course staff will make themselves available in this lab during their office hours to provide guidance on your project throughout the semester. Your weekly meetings with your TA will also likely be at this location.

It is our intention that this laboratory space provides you and your team with all the tools you would need to develop and test your project (within reason, of course!). If there is something that you require in the lab to complete your project that does not exist in the lab, talk to your TA and we will see how we can solve your issue.

Lab Rules

There are two overarching rules of working in the Senior Design Lab (and, frankly, any shared lab). First, be safe, and second, be courteous. Lab privileges will be revoked if you fail to complete the required laboratory safety training or if you break any of the lab rules. Specific points and examples of what we expect:

Breaking the rules or exhibiting bad laboratory etiquette will lead to a loss of points and/or revocation of laboratory access.

Lab Bench Reservations

We do not expect the lab to become so crowded such that finding a lab bench to work at becomes difficult. However, in the case that this does happen (particularly in semesters with very high enrollment), we will move to a Lab Bench Reservation system. Reserving a bench guarantees that spot for you, however each team may only book one lab bench at a time, and for a maximum of 4 hours per day.

If the lab needs to move to a reservation-based system, you will be notified ahead of time.

A few ground rules:

  1. You may use a lab bench (a) during a time for which you have it reserved or (b) any time during which it is not reserved in the system (on a first-come-first-served basis). However, if you are working at a bench that is unreserved and somebody reserves it using the online system, the group with the reservation gets the lab bench.
  2. There is a limit on the amount of time for which you can reserve benches in ZJUI D225. The limit is currently a total of 4 hours of total bench time in the lab per group per day (e.g., 2 hours at Bench A and 2 hours at Bench B would max out your team's reservations for the day). While this may seem restrictive, keep in mind that the course serves more than 30 groups in a typical semester and the lab has only 14 benches. Also keep in mind that you can work at a bench if it is unreserved.
  3. Some lab benches have specialized equipment at them, such as digital logic analyzers. Try to reserve the lab bench that has the equipment that you need.
  4. Cancel reservations that you will not need as soon as possible to give other groups a chance to reserve the lab bench. You can cancel a reservation up to 1 hour before time and not have it count against your daily allotment.
  5. Conflicts and/or reports of people not following these rules should be sent to your TA with the course faculty in copy.
  6. Above all, be courteous. Especially near the end of the semester, the lab will be more crowded and many teams are stressed. Clean up the lab bench when you are done with it. Start and end your sessions on time. Be patient and friendly to your peers and try to resolve conflicts professionally. If we notice empty lab benches that have been reserved, we will cancel your reservations and limit your ability to reserve lab benches in the future. Similarly, do not reserve more time than you will need. If we notice that you are frequently canceling reservations, we will limit your ability to reserve lab benches in the future. Finally, do not try to exploit the system and reserve a bench for 30 minutes every hour for eight hours. We will notice this and revoke your ability to reserve a bench.

Interactive Proximity Donor Wall Illumination

Featured Project

Team Members:

Anita Jung (anitaj2)

Sungmin Jang (sjang27)

Zheng Liu (zliu93)

Link to the idea: https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=27710

Problem:

The Donor Wall on the southwest side of first floor in ECEB is to celebrate and appreciate everyone who helped and donated for ECEB.

However, because of poor lighting and color contrast between the copper and the wall behind, donor names are not noticed as much as they should, especially after sunset.

Solution Overview:

Here is the image of the Donor Wall:

http://buildingcampaign.ece.illinois.edu/files/2014/10/touched-up-Donor-wall-by-kurt-bielema.jpg

We are going to design and implement a dynamic and interactive illuminating system for the Donor Wall by installing LEDs on the background. LEDs can be placed behind the names to softly illuminate each name. LEDs can also fill in the transparent gaps in the “circuit board” to allow for interaction and dynamic animation.

And our project’s system would contain 2 basic modes:

Default mode: When there is nobody near the Donor Wall, the names are softly illuminated from the back of each name block.

Moving mode: When sensors detect any stimulation such as a person walking nearby, the LEDs are controlled to animate “current” or “pulses” flowing through the “circuit board” into name boards.

Depending on the progress of our project, we have some additional modes:

Pressing mode: When someone is physically pressing on a name block, detected by pressure sensors, the LEDs are controlled to

animate scattering of outgoing light, just as if a wave or light is emitted from that name block.

Solution Components:

Sensor Subsystem:

IR sensors (PIR modules or IR LEDs with phototransistor) or ultrasonic sensors to detect presence and proximity of people in front of the Donor Wall.

Pressure sensors to detect if someone is pressing on a block.

Lighting Subsystem:

A lot of LEDs is needed to be installed on the PCBs to be our lighting subsystem. These are hidden as much as possible so that people focus on the names instead of the LEDs.

Controlling Subsystem:

The main part of the system is the controlling unit. We plan to use a microprocessor to process the signal from those sensors and send signal to LEDs. And because the system has different modes, switching between them correctly is also important for the project.

Power Subsystem:

AC (Wall outlet; 120V, 60Hz) to DC (acceptable DC voltage and current applicable for our circuit design) power adapter or possible AC-DC converter circuit

Criterion for success:

Whole system should work correctly in each mode and switch between different modes correctly. The names should be highlighted in a comfortable and aesthetically pleasing way. Our project is acceptable for senior design because it contains both hardware and software parts dealing with signal processing, power, control, and circuit design with sensors.