Project

# Title Team Members TA Documents Sponsor
28 JargonJolt
Daniel Chamoun
Luke Hartmann
Nan Kang
Angquan Yu design_document1.pdf
final_paper1.pdf
photo1.jfif
photo2.jpg
presentation1.pptx
proposal2.pdf
video
# JargonJolt

Team Members:
- Daniel Chamoun (chamoun2)
- Luke Hartmann (lukegh2)
- Nan Kang (nankang2)

# Problem

When learning a new language, amassing and retaining vocabulary is often one of the most challenging parts of the learning process and can be a choke point for advancing into conversational fluency. It is very easy for people to fall off track when learning a new language/new content, especially in the later stages which can prove detrimental to spaced repetition algorithms. According to an American 2021 study by preply.com, 71% of those surveyed who have given up on learning second languages regret letting their language skills slip. Furthermore, 43% of those people stopped studying due to either a lack of opportunity to practice, boredom, or a perceived high level of difficulty. Our project aims to assist those people to continue their endeavors to learn language.

Flashcard applications that already exist do so primarily as mobile or desktop applications. Desktop applications such as Anki have high functionality, but are not portable and could cause the user to miss days if they do not have access to their PC. Mobile applications require that the user has a smartphone, which is not ideal for certain audiences such as children or elderly. Battery life is also a concern for longer practice sessions.

# Solution

Our solution is the JargonJolt, a digital pet and portable flashcard device that makes consistently practicing your language skills convenient and fun! The JargonJolt will take advantage of the “tamagotchi effect”. Named after the popular toy by Bandai, the tamagotchi effect is the phenomenon of humans becoming emotionally attached to machines, robots, or otherwise inanimate entities. We plan to harness this aspect of human psychology to encourage people to keep up with their daily language review and practice. Nurturing/playing with a digital pet who gets happier as you do better in your flashcard reviews will keep flashcard users more engaged during their reviews as well as more consistent.

Users of the JargonJolt will be able to download Anki flashcard sets, where we will make use of spaced repetition algorithms to show users flashcards in optimal order for memory and knowledge retention. The JargonJolt will feature a low power digital ink screen for displaying both flashcards and the digital pet as well as several buttons for selecting options for responding to flashcards. Applications of similar functionality may exist as smartphone apps, but the JargonJolt has unique advantages that give it cause to exist as a product. The simplicity and toy-like nature of the JargonJolt makes it ideal for children who are not ready for a smartphone or tablet. A rechargeable battery will also allow users to take their JargonJolt on the go without worrying about the battery life of their mobile devices or the cell reception in any given area.

# Solution Components

## Subsystem 1: MCU/PCB Support/Internet Module

The ESP32 will run code to determine which flashcard to show the user, process the user’s button inputs, and change the digital ink display to show both flashcards and the status of the pet. The ESP32 will interface with the memory module to retrieve flashcard data. The MCU module will also contain serial programming pins for flashing the microcontroller. The internet module will be able to connect to the internet to download flashcard data, which will be stored in the memory module.

ESP32 (Mfr. Part #ESP32-S3-WROOM-1-N16)

## Subsystem 2: Power

The JargonJolt will feature a rechargeable battery and a Micro USB-B charging port. The battery supplies a 3v7 rail which will be regulated down to 3v3 by a linear voltage regulator. All electronics down the line (MCU, E-INK, etc.) will run on 3v3. The power module will also contain a barrel jack for tabletop testing before the battery is integrated.

3.7V 1000mAh Lithium Battery (Mfr. Part # ASR00012)

Battery Charger (Mfr. Part # ASL2112)

Linear Voltage Regulator (Mfr. Part # ADP160AUJZ-3.3-R7)

## Subsystem 3: Video

The video subsystem is used for flashcards and the digital pet display. It consists of two low power digital screens, 4.37inch, 512 × 368 resolution, communicating via SPI interface.

2 x 4.37inch E-Paper (G) raw display, 512 × 368, Red/Yellow/Black/White

## Subsystem 4: Memory

The memory module contains external SRAM which will be used to store the flashcard data, allowing the JargonJolt to operate entirely offline once flashcards are downloaded. The microcontroller will interface with the SRAM through an SPI interface.

32Mb, SerialRAM, 2.7V-3.6V (Mfr Part #: IS66WVS4M8BLL-104NLI)

## Subsystem 5: Audio

Having audio support from text on the cards also makes sense to implement. Using I2S protocols, upon showing the answer to a flashcard, audio will also play. The audio data will be stored on SDRAM.

I2S Amplifier (Mfr Part #: MAX98357 I2S)

Speaker (Mfr Part #: CMS-4017-34SP)

# Criterion For Success

Functionality:
- Syncing data between Anki for Desktop app with JargonJolt and vice versa
- Buttons for answering flashcards
- Algorithm for choosing currently displayed flashcard

Display Functionality:
- Upon receiving data from the MCU, successfully display flashcard information
- Display a digital pet based on performance metrics

USB charging capabilities:
- Reasonable battery life using low-power components

Assistive Chessboard

Robert Kaufman, Rushi Patel, William Sun

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.

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