Project

# Title Team Members TA Documents Sponsor
53 FPV Drone shooting game
Jiarong Bai
Kainan Yu
Yixuan Wang
David Null appendix1.zip
design_document1.pdf
final_paper1.pdf
other2.pdf
other3.key
other4.key
other1.pdf
proposal1.pdf
General description :
FPV drone racing is quite popular among these years and more and more people DIY their own drone. Most of the activities related to FPV drone is playing with racing track or taking highly control technique demand videos. In order to help new players be familiar with flying skills and add more fan to the FPV drone activities, I want to design a game system which every drone carry with these chips could join in a FPV drone shooting game using their FPV goggles.

The project mainly consists two parts.
First is the shooting system. There are two subsystems:
1.shooting command (controller-drone communication) : the shooting button will be set on the RF controller and send RF signals through the antenna on the controller. The receiver will be on the drone.
2.attack detection(drone-drone communication): Each drone will send two specify RF signals, one is to tell that the drone is under attack range, the other is the shooting signal. These two signals can be received by other drones. If the drone detects the first signal, there will be hints shows on the goggle screen that there is an enemy nearby, but with no specific direction. If the drone detects the second signal, it will send data to the Arduino board that the drone is being attacked.

The second part is the Arduino based game-interface chip. It receives digital signals from camera and combines it with game interface and send it to the video transmitter of the drone, and the video transmitter will send the analog signals to the FPV goggles. All the chips will be powered by the power distribution board with 1300mAh battery.

For the game interface, it should be able to turn on/off the game mode, with game mode turn off, the FPV goggle should receive images exactly what are recorded by the camera. When game mode is on, there will be game info shows along with the video,like the remaining enemy number, enemy destroy number and life. Once the life reduces to 0, the shooting command will be disabled and there will be LED align with the drone to indicate whether the drone is ‘alive’ or ‘dead’.

In order to show the game, I will assemble two fpv drones carrying this game system and a bunch of targets on the ground to test the shooting system.

Interactive Proximity Donor Wall Illumination

Sungmin Jang, Anita Jung, Zheng Liu

Interactive Proximity Donor Wall Illumination

Featured Project

Team Members:

Anita Jung (anitaj2)

Sungmin Jang (sjang27)

Zheng Liu (zliu93)

Link to the idea: https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=27710

Problem:

The Donor Wall on the southwest side of first floor in ECEB is to celebrate and appreciate everyone who helped and donated for ECEB.

However, because of poor lighting and color contrast between the copper and the wall behind, donor names are not noticed as much as they should, especially after sunset.

Solution Overview:

Here is the image of the Donor Wall:

http://buildingcampaign.ece.illinois.edu/files/2014/10/touched-up-Donor-wall-by-kurt-bielema.jpg

We are going to design and implement a dynamic and interactive illuminating system for the Donor Wall by installing LEDs on the background. LEDs can be placed behind the names to softly illuminate each name. LEDs can also fill in the transparent gaps in the “circuit board” to allow for interaction and dynamic animation.

And our project’s system would contain 2 basic modes:

Default mode: When there is nobody near the Donor Wall, the names are softly illuminated from the back of each name block.

Moving mode: When sensors detect any stimulation such as a person walking nearby, the LEDs are controlled to animate “current” or “pulses” flowing through the “circuit board” into name boards.

Depending on the progress of our project, we have some additional modes:

Pressing mode: When someone is physically pressing on a name block, detected by pressure sensors, the LEDs are controlled to

animate scattering of outgoing light, just as if a wave or light is emitted from that name block.

Solution Components:

Sensor Subsystem:

IR sensors (PIR modules or IR LEDs with phototransistor) or ultrasonic sensors to detect presence and proximity of people in front of the Donor Wall.

Pressure sensors to detect if someone is pressing on a block.

Lighting Subsystem:

A lot of LEDs is needed to be installed on the PCBs to be our lighting subsystem. These are hidden as much as possible so that people focus on the names instead of the LEDs.

Controlling Subsystem:

The main part of the system is the controlling unit. We plan to use a microprocessor to process the signal from those sensors and send signal to LEDs. And because the system has different modes, switching between them correctly is also important for the project.

Power Subsystem:

AC (Wall outlet; 120V, 60Hz) to DC (acceptable DC voltage and current applicable for our circuit design) power adapter or possible AC-DC converter circuit

Criterion for success:

Whole system should work correctly in each mode and switch between different modes correctly. The names should be highlighted in a comfortable and aesthetically pleasing way. Our project is acceptable for senior design because it contains both hardware and software parts dealing with signal processing, power, control, and circuit design with sensors.

Project Videos