# Title Team Members TA Documents Sponsor
57 Wireless MIDI Controller Glove
Allan Belfort
Michael Brady
Sarah Palecki
Anthony Caton design_review
Glove that creates MIDI signals which can be processed by hardware or software to play/modify MIDI music

Uses flex sensors in fingers to add effects on a linear scale
-Bend finger past threshold to trigger effect
-Further bending of fingers will alter the effect linearly
Uses accelerometer to track tilt of hand to adjust other effects
-Could control volume with up/down tilt and pan position with left/right tilt
-Will smooth signal from sensor as well as have a tilt threshold to prevent unintended changes
Sensors will be connected to an MCU that encodes the MIDI signal. The MIDI signal is broken into 3 bytes that identify the signal type and data, which corresponds to notes and effects.
Will work with computer DAW (Digital Audio Workstation) or sequencer by sending MIDI signals over usb or MIDI cable. We plan on adding bluetooth integration in order to use the glove wirelessly, if time permits.

Power will come from 5V USB initially when physically connected and a battery if bluetooth integration can be achieved.

What makes our project unique? There are other motion tracking devices and gloves out there but they don’t use flex sensors to control effects like we intend or accelerometers for tilt control. We also aim to achieve low latency for quicker effects which is not available from any other similar device.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ‘Smart Frisbee’ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbee’s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbee’s ability to properly moderate gameplay and improve “housekeeping”, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in it’s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.