# Title Team Members TA Documents Sponsor
57 Wireless MIDI Controller Glove
Allan Belfort
Michael Brady
Sarah Palecki
Anthony Caton appendix
Glove that creates MIDI signals which can be processed by hardware or software to play/modify MIDI music

Uses flex sensors in fingers to add effects on a linear scale
-Bend finger past threshold to trigger effect
-Further bending of fingers will alter the effect linearly
Uses accelerometer to track tilt of hand to adjust other effects
-Could control volume with up/down tilt and pan position with left/right tilt
-Will smooth signal from sensor as well as have a tilt threshold to prevent unintended changes
Sensors will be connected to an MCU that encodes the MIDI signal. The MIDI signal is broken into 3 bytes that identify the signal type and data, which corresponds to notes and effects.
Will work with computer DAW (Digital Audio Workstation) or sequencer by sending MIDI signals over usb or MIDI cable. We plan on adding bluetooth integration in order to use the glove wirelessly, if time permits.

Power will come from 5V USB initially when physically connected and a battery if bluetooth integration can be achieved.

What makes our project unique? There are other motion tracking devices and gloves out there but they don’t use flex sensors to control effects like we intend or accelerometers for tilt control. We also aim to achieve low latency for quicker effects which is not available from any other similar device.

LED Cube

Michael Lin, Raymond Yeh

LED Cube

Featured Project

LED technology is more advanced and much more efficient than traditional incandescent light bulbs and as such our team decided we wanted to build a device related to LEDs. An LED cube is inherently aesthetically pleasing and ours will be capable of displaying 3D animations and lighting patterns with much increased complexity compared to any 2D display of comparable resolution. Environmental interaction will also be able to control the various lighting effects on the cube. Although our plan is for a visually pleasing cube, our implementation can easily be adapted for more practical applications such as displaying 3D models.