Project

# Title Team Members TA Documents Sponsor
34 Music-Visualization and Motion-Controlled LED Cube
Hieu Huynh
Islam Kadri
Zihan Yan
Zhen Qin design_review
final_paper
other
other
presentation
presentation
proposal
video
video
video
video
video
Members:
Hieu Tri Huynh, NetID: hthuynh2 (hthuynh2@illinois.edu)
Islam Kadri, NetID: ikadri2 (ikadri2@illinois.edu)
Zihan Yan, NetID: zyan9 (zyan9@illinois.edu)

Link to discussion: https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=22725

Background:
Our project’s main inspiration came from a video about an art piece called Kinetic Rain at Singapore’s Changi Airport (https://www.youtube.com/watch?v=jhP9n6WvVfQ). Instead of bronze droplets, we’d like to use a cube of LEDs achieve the same effect and additional features.

Description:
Our project goal is to build a LED cube of size 10*10*10 with 2 features. Every 10 LEDs will be on the same wire and the wires will be supported by a board at the bottom. User can switch between these 2 features/modes by using a button on the board.

Feature 1. Music Visualization. This LED device will have microphones attached to it to listen to sound. The sound will then be analyzed and four values will be extracted and used: frequency, amplitude, angle of arrival, and beat per minute (bpm). The LED colors and configuration will adjust based on these values.

Frequency: Frequency will be used to control the color of the LED. To extract the frequency from the sound, we will use the short-time Fourier transform (STFT) algorithm.

Amplitude: Amplitude will be used to control the brightness of the LEDs.

Angle of Arrival: This value will be used to control the orientation of the animation of LEDs. In order to detect the angle of arrival in a 2D plane (0-360 degrees horizontal plane), we will use 3 microphones, and the Generalized Cross Correlation – Phase Transform (GCC-PHAT).

Beat per Minute (BpM): This value will be used to control the speed of the movement of the animation.

Feature 2. 3D Snake game. We would like to implement a 3D Snake game so that a user can play using this LED device. The Snake will be controlled by a user hand's motions.

Display: We will turn off all the LEDs except the Snake (initially a small length of LEDs) and the fruit (one LED with different color) to create the movement of the Snake. The length of the snake will grow larger as the user captures more fruit.

Hand Motion Detection: We will create a pad that has 4 proximity sensors on the board. The user will move his hand above the pad, and we will use the values of those sensors to detect the motion. For example, if the user moves his hand from Left to Right, the sensor on the left will change its value before the sensor on the Right. Based on those difference in value of 4 sensors, we will be able to detect the motion of user’s hand in 6 different directions (Up, Down, Left, Right, Outward, Inward)

Hardware:
We are thinking of using either a Raspberry Pi or an Arduino for the controller unit. We will design the circuit for the LEDs.

Uniqueness:
Our project is innovative and unique because it serves as an aesthetic project, like the Kinetic Rain project, with the additional use of sound as an input to affect the LED's color and shape. There are a few existing products that can visualize music using a sound's frequency, but none of them extract the previously mentioned 4 categories (frequency, amplitude, angle of arrival, and BpM) to influence the LEDs. Therefore, by extracting all 4 values listed above, we will be able to create a more visually appealing and accurate device.

Furthermore, by implementing the 3D Snake game, we will fully utilize the resource (LEDs) to increase the entertainment factor of the device and will also encourage the user to interact with it, as well as having a more hands-on use.

Pocket Pedal - A Bluetooth Controlled Effects Box

Kaan Erel, Alexander Van Dorn, Jacob Waterman

Pocket Pedal - A Bluetooth Controlled Effects Box

Featured Project

Our idea is to make an inexpensive alternative to traditional pedal powered guitar effects boxes. Essentially, we hope to implement a single aftermarket effects box that can be remote controlled via a mobile app. This low-power, Bluetooth connected application can control the box to change effects on the go. The hardware within the effects box will be able to alter the guitar's signals to create different sounds like echoing, looping, and distortion effects (and possibly more). These effects will be implemented using analog circuits that we will design and construct to be controlled by an app on your phone.

This project eliminates the expensive buy-in for a guitarist hoping to sound like any number of famous musicians with multiple effects pedals. On top of this, it also aims to get rid of the clutter that comes with the numerous pedals and boxes connected to an amplifier. Many pedals today don't even have a visual interface to select effects through some sort of menu. The app will also provide a much more handy and portable visual representation of the possible effects all from the phone in your pocket!

Team:

Jacob Waterman jwaterm2

Kaan Erel erel2

Alex Van Dorn vandorn2