Project

# Title Team Members TA Documents Sponsor
16 Lug-n-Go
Anika Manzo
Brianna Szczesuil
Gregg Lugo
Mickey Zhang design_document0.pdf
design_document0.pdf
design_document0.pdf
final_paper0.pdf
final_paper0.docx
presentation0.pptx
presentation0.pptx
proposal0.pdf
We plan to design a carry-on sized bag that doubles as a motorized ride-able scooter. Instead of dragging your heavy luggage around the airport or across campus, step on the platform and ride it for a quick and convenient commute.

Rideable luggage is not necessarily a new idea. The Micro-Kickboard is a carry-on with a built-in platform to ride as a manual scooter. The Modobag is currently the only motorized luggage on the market--featuring a design that allows the rider to sit on the bag. Products like the Micro-Kickboard lack the convenience of electrical motors to take the strain off of the user. Stricter TSA guidelines and the staggering price point make Modobag a less viable option.

Essentially, we want to smash these ideas together, while conforming to the TSA restrictions and keeping the price of the product at a much more reasonable range. The motors of the Lug-n-GO will be powered by removable Lithium-Ion batteries. Additional features include a manual mode, where the user can pedal themselves forward and charge the batteries; charging ports for USB devices; and maybe a fingerprint scanner as well to prevent person riding away with someone else’s luggage.

Our design will consist of an off-the-shelf DC motor that is capable of a max speed of 10 mph. We will design our own motor controller system such that the user can squeeze the right lever to go and squeeze the left lever to brake. We will use lithium ion batteries that can easily be removed by the user. Our luggage design will also include a charging dock for the user to charge a phone. To do this, we will design voltage regulators that can adjust the the voltage of the lithium ion batteries to produce an acceptable voltage to charge a phone.

Assistive Chessboard

Robert Kaufman, Rushi Patel, William Sun

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.

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