# Title Team Members TA Documents Sponsor
8 Laser Tag Glove
Alexander Korfel
Carlos Lara
Keng Yan Lim
Jacob Bryan appendix
Our group wants to make a laser tag glove. The idea stems from childhood games where you pretend your hand is a gun. The index finger will emit the laser while the thumb acts as a trigger. We plan on using a contact sensor so the laser beam is shot every time you press your thumb against your index finger with a buzzer sound confirming the shot. The remaining three fingers will have flex sensors, which will ensure the hand has to be in a "finger gun" shape in order to work properly. Also, we will create a vest with 4 sensors in order to detect when each player is hit. At the moment we are planning on implementing the game for two players.

For record keeping, we plan on giving each player's glove an LCD display. The display will show statistics such as kills, deaths, and time remaining in the round. Player one will have 4 buttons to set the amount of lives and time the game will start with. If you are the last person standing or have the most lives once the timer runs out, you win the round and the LCD display will show that. We plan on making this battery powered, with the batteries located on the vest. In order to sync the players, we are planning to use WiFi.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ‘Smart Frisbee’ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbee’s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbee’s ability to properly moderate gameplay and improve “housekeeping”, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in it’s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.