Project

# Title Team Members TA Documents Sponsor
22 Real-Time Free Throw Feedback Device
Joseph Vande Vusse
Mathew Kizhakkadathu
Sanjay Kalidindi
Hershel Rege design_review
final_paper
presentation
video
A basketball free throw cannot yet be analyzed in real time by an individual practicing alone. One can try different things to attain different results (or even record their attempts), but this process is slow and unscientific. We would like to change this.

Our free throw feedback device would alert the user to their issues in real time based on a history of their made shots. In the training phase, it would gather data via 2-3 lower and upper body sensors to determine the averages forces applied by various parts of an individual’s body in a successful shot. The running averages would be calculated by transferring the data of each sensor to a computer for each attempt. Then, in the testing phase, the machine would either present an acknowledgement of a made shot, or constructive criticism to improve next time. The criticism would be based on which of these 2-3 sensors displayed the largest deviation from it’s average during the training phase. An example message from the machine might read, “More legs next time!”.

The hardware would essentially be the sensors (likely an array of accelerometers) fed to a microcontroller with several UART ports (for simultaneous data transfer) and power circuits to power each of them. The microcontroller would then transfer the data to the computer where a script would perform the higher level functions (running average, training vs. testing, and feedback).

Our project is an innovation in that it combines existing technologies (sensors/microcontroller/computer) with our data compilation and transferring for rewarding user experience. A potential competitor is the ESPN series “Sport Science” which analyzes performance in various sports, including basketball. It appears to be largely reactive while our device is proactive in that in is helping an individual in real time.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

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