Project

# Title Team Members TA Documents Sponsor
57 Water Aliasing
Atreyee Roy
Siddharth Sharma
Luke Wendt design_document0.pdf
design_document0.pdf
design_document0.pdf
final_paper0.pdf
photo0.jpg
presentation0.pptx
proposal0.pdf
Members:

Atreyee Roy - aroy10
Siddharth Sharma - srsharm2

Idea:

During the pitching session, our TA Luke Wendt talked about the Water Aliasing Project that we immediately took an interest in. The basic idea behind this project is to create an illusion by playing around with the frequency of water and the frequency of a strobe light. Even though many people have performed this experiment already, we plan to add some additional features to our design so it is more interactive for the user and does more than simply levitate or move up or down.

Hardware Description:

We will need to create the circuit for the strobe light that we plan to have on the side panels of our system so it can illuminate multiple columns of water. We will design a panel of LEDs that will be on for short bursts of time to have very sharp droplets visible. Ideally we plan to design this strobe light circuit with comparators, transistors (>10 A), and regulators, along with other generic components that we may need as we figure out the circuit. These will be mainly needed to create the short bursts of light (really narrow input signals). We plan to generate and control the frequency of our strobe light with a signal generator, so it is easy to change or maintain the frequency we need for any particular mode (up, down, still).

For the water, we plan to create 4 columns, each pipe from a water pump to recycle the water used, to be run at independent frequencies with small speakers. We looked into Piezoelectric benders (coin type speakers) that are tiny and their frequencies and start and stop times can be controlled with extreme precision. They also happen to be cheaper than other options.

Software Description:

We plan to integrate user interfacing in this project. What we envisioned is a simple app that has three buttons arranged one below the other, in 4 columns- one for each column of water. Through this app, we can control the up and down, or still, motion of each column of water independently. Then, simultaneously each column can have a different movement, based on the user’s wish. We plan to transmit a bluetooth signal with our app, which will be received by our controller to alter the frequencies of the speakers as required. This will be achieved by our code for the controller design.

We expect that once we can figure out how to transmit even one of these commands to the controller, the rest will be a matter of scaling and we can have the user play with the controls on the app to make the water flow as desired.

Important concerns regarding safety:

Since this is a water based project, we plan to do it on a small scale so it is easy to work on and portable eventually. We may encase the entire system in a glass box, with the strobe lights on the sides. We think this will also give it an aesthetic value, while being contained and safe, minimising spillage.

Background:

Our team consists of an Electrical Engineer and a Computer Engineer, with background in microelectronic circuit design, control systems, artificial intelligence, machine learning, along with a strong coding background.

Master Bus Processor

Clay Kaiser, Philip Macias, Richard Mannion

Master Bus Processor

Featured Project

General Description

We will design a Master Bus Processor (MBP) for music production in home studios. The MBP will use a hybrid analog/digital approach to provide both the desirable non-linearities of analog processing and the flexibility of digital control. Our design will be less costly than other audio bus processors so that it is more accessible to our target market of home studio owners. The MBP will be unique in its low cost as well as in its incorporation of a digital hardware control system. This allows for more flexibility and more intuitive controls when compared to other products on the market.

Design Proposal

Our design would contain a core functionality with scalability in added functionality. It would be designed to fit in a 2U rack mount enclosure with distinct boards for digital and analog circuits to allow for easier unit testings and account for digital/analog interference.

The audio processing signal chain would be composed of analog processing 'blocks’--like steps in the signal chain.

The basic analog blocks we would integrate are:

Compressor/limiter modes

EQ with shelf/bell modes

Saturation with symmetrical/asymmetrical modes

Each block’s multiple modes would be controlled by a digital circuit to allow for intuitive mode selection.

The digital circuit will be responsible for:

Mode selection

Analog block sequence

DSP feedback and monitoring of each analog block (REACH GOAL)

The digital circuit will entail a series of buttons to allow the user to easily select which analog block to control and another button to allow the user to scroll between different modes and presets. Another button will allow the user to control sequence of the analog blocks. An LCD display will be used to give the user feedback of the current state of the system when scrolling and selecting particular modes.

Reach Goals

added DSP functionality such as monitoring of the analog functions

Replace Arduino boards for DSP with custom digital control boards using ATmega328 microcontrollers (same as arduino board)

Rack mounted enclosure/marketable design

System Verification

We will qualify the success of the project by how closely its processing performance matches the design intent. Since audio 'quality’ can be highly subjective, we will rely on objective metrics such as Gain Reduction (GR [dB]), Total Harmonic Distortion (THD [%]), and Noise [V] to qualify the analog processing blocks. The digital controls will be qualified by their ability to actuate the correct analog blocks consistently without causing disruptions to the signal chain or interference. Additionally, the hardware user interface will be qualified by ease of use and intuitiveness.

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