Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
21 | New Implementation of Hide and Seek |
Jesse Crowe Ken Fester |
Sam Sagan | design_document0.pdf final_paper0.pdf presentation0.pptx proposal0.pdf |
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We are looking to make a new form of augmented reality gaming by adding a new technology twist to the game of "hide and seek". We are looking to use a mixture of IR and RF communications to implement our game. Our implementation would include a microcontroller handling an RF module, different types of antennas, and an IR interface. A major goal of the project would be to design a device that will be small and discrete enough to not bother the users and also not be noticeable to non-players. The RF part of this project would be based on an omnidirectional beacon that would be located in the “hiders” device, while the “seeker” would have a directional receiver that would use RSSI to inform the “seeker” when the “hider” is in front of them and approximately how far the “hider” is from them. When the “seeker” is facing the “hider” the “hider” would be notified that they are being followed. The IR part of this project would be used to confirm that the seeker has found the hider. This would require line of sight between the 2 players, and the transfer of a code via IR, much like a TV remote. To enhance game dynamics, the device would be able to connect to a phone/computer that would be able to perform matchmaking and add more supervision to the game. This would require interfacing and configuring a Bluetooth module to work with a phone. This design also lends itself to being a proof of concept for projects that involve identifying landmarks and other points of interest. People: Ken Fester - kfester2 Jesse D. Crowe - jdcrowe2 Thread: RF Hide and Seek https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=14535 |