Project

# Title Team Members TA Documents Sponsor
19 Wireless Magnetic Pickup for Acoustic Guitar with Effects
Dylan Ouart
Wilson Ngai
Daniel Frei design_document0.pdf
final_paper0.pdf
proposal0.pdf
Team:
Dylan Ouart ouart2
Wilson Ngai ngai2

Problem:
An acoustic guitar cannot be plugged into an amplifier very easily unless it is bought with this capability already. This feature is relatively new and also drives up the cost of the guitar. Many people with older guitars may wish to be able to plug into an amplifier to make their signal louder. An example where this is useful is playing live. There are ways to insert a pickup into an acoustic guitar, however many of these ways are either expensive or require you to make permanent modifications to the guitar. This is usually not a desirable solution.

Solution:
We propose a system that incorporates a magnetic pickup that transmits wirelessly to a standard amplifier. It should be easy to install and remove from the sound hole of an acoustic guitar. We also think it would be cool to be able to add effects to the signal. These would give the guitar a wider variety of sounds to be able to be played. There is a product on the market that is similar to this idea, however it does not incorporate any effects. It is also pretty expensive (greater than $100). We want to bring this price down to make the product more affordable.

Components:

Pickup - This is essentially a coil of wire wrapped around a magnet. Standard pickups use 42, 43, or 44 AWG wire. We want to innovate on this idea and go even smaller in order to get higher inductance in the pickup to get greater sensitivity. This also will help us reduce the size of the pickup.

Wireless Transmitter/Receiver - The latency of the system needs to be low so no delay is perceived to the listener. For this reason we were looking into using R-F circuits utilizing frequency modulation because the sound quality is better.

Pre-amplification - This should be a relatively simple module that amplifies the signal coming out of the pickup from the mV range to around 1 or 2 volts because this will be easier picked up by the amplifier and the signal will be louder to begin with. There will also be a filter to smooth out any noise from the pickup. The filter will be a low pass filter with a cutoff frequency being around 1500 Hz because highest note on a guitar is 1318.510 Hz.

Effects - In order to make the sound have effects, we were thinking about transforming the signal into triangle waves, square waves, and also incorporate an octave effect. An octave is twice the frequency or half the frequency of the note played. The triangle and square wave effects would give the guitar a more electronic sound.

Power - The pickup does not need powered because the voltages and currents are induced in the coil when a string is plucked. However the transmitter, pre-amplification, and effects will have to be powered. This should be a relatively low level of power needed so a 9V battery and a voltage regulator should be sufficient.

Electronic Mouse (Cat Toy)

Jack Casey, Chuangy Zhang, Yingyu Zhang

Electronic Mouse (Cat Toy)

Featured Project

# Electronic Mouse (Cat Toy)

# Team Members:

- Yingyu Zhang (yzhan290)

- Chuangy Zhang (czhan30)

- Jack (John) Casey (jpcasey2)

# Problem Components:

Keeping up with the high energy drive of some cats can often be overwhelming for owners who often choose these pets because of their low maintenance compared to other animals. There is an increasing number of cats being used for service and emotional support animals, and with this, there is a need for an interactive cat toy with greater accessibility.

1. Get cats the enrichment they need

1. Get cats to chase the “mouse” around

1. Get cats fascinated by the “mouse”

1. Keep cats busy

1. Fulfill the need for cats’ hunting behaviors

1. Interactive fun between the cat and cat owner

1. Solve the shortcomings of electronic-remote-control-mouses that are out in the market

## Comparison with existing products

- Hexbug Mouse Robotic Cat Toy: Battery endurance is very low; For hard floors only

- GiGwi Interactive Cat Toy Mouse: Does not work on the carpet; Not sensitive to cat touch; Battery endurance is very low; Can't control remotely

# Solution

A remote-controlled cat toy is a solution that allows more cat owners to get interactive playtime with their pets. With our design, there will be no need to get low to the ground to adjust it often as it will go over most floor surfaces and in any direction with help from a strong motor and servos that won’t break from wall or cat impact. To prevent damage to household objects it will have IR sensors and accelerometers for use in self-driving modes. The toy will be run and powered by a Bluetooth microcontroller and a strong rechargeable battery to ensure playtime for hours.

## Subsystem 1 - Infrared(IR) Sensors & Accelerometer sensor

- IR sensors work with radar technology and they both emit and receive Infrared radiation. This kind of sensor has been used widely to detect nearby objects. We will use the IR sensors to detect if the mouse is surrounded by any obstacles.

- An accelerometer sensor measures the acceleration of any object in its rest frame. This kind of sensor has been used widely to capture the intensity of physical activities. We will use this sensor to detect if cats are playing with the mouse.

## Subsystem 2 - Microcontroller(ESP32)

- ESP32 is a dual-core microcontroller with integrated Wi-Fi and Bluetooth. This MCU has 520 KB of SRAM, 34 programmable GPIOs, 802.11 Wi-Fi, Bluetooth v4.2, and much more. This powerful microcontroller enables us to develop more powerful software and hardware and provides a lot of flexibility compared to ATMegaxxx.

Components(TBD):

- Product: [https://www.digikey.com/en/products/detail/espressif-systems/ESP32-WROOM-32/8544298](url)

- Datasheet: [http://esp32.net](url)

## Subsystem 3 - App

- We will develop an App that can remotely control the mouse.

1. Control the mouse to either move forward, backward, left, or right.

1. Turn on / off / flashing the LED eyes of the mouse

1. keep the cat owner informed about the battery level of the mouse

1. Change “modes”: (a). keep running randomly without stopping; (b). the cat activates the mouse; (c). runs in cycles(runs, stops, runs, stops…) intermittently (mouse hesitates to get cat’s curiosity up); (d). Turn OFF (completely)

## Subsystem 4 - Motors and Servo

- To enable maneuverability in all directions, we are planning to use 1 servo and 2 motors to drive the robotic mouse. The servo is used to control the direction of the mouse. Wheels will be directly mounted onto motors via hubs.

Components(TBD):

- Metal Gear Motors: [https://www.adafruit.com/product/3802](url)

- L9110H H-Bridge Motor Driver: [https://www.adafruit.com/product/4489](url)

## Subsystem 5 - Power Management

- We are planning to use a high capacity (5 Ah - 10 Ah), 3.7 volts lithium polymer battery to enable the long-last usage of the robotic mouse. Also, we are using the USB lithium polymer ion charging circuit to charge the battery.

Components(TBD):

- Lithium Polymer Ion Battery: [https://www.adafruit.com/product/5035](url)

- USB Lithium Polymer Ion Charger: [https://www.adafruit.com/product/259](url)

# Criterion for Success

1. Can go on tile, wood, AND carpet and alternate

1. Has a charge that lasts more than 10 min

1. Is maneuverable in all directions(not just forward and backward)

1. Can be controlled via remote (App)

1. Has a “cat-attractor”(feathers, string, ribbon, inner catnip, etc.) either attached to it or drags it behind (attractive appearance for cats)

1. Retains signal for at least 15 ft away

1. Eyes flash

1. Goes dormant when caught/touched by the cats (or when it bumps into something), reactivates (and changes direction) after a certain amount of time

1. all the “modes” worked as intended

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