# Title Team Members TA Documents Sponsor
16 Autonomous Dog Entertainment
Aimee Rogala
Mary Abbott
Robert Scheuneman
Luke Wendt design_document0.pdf
Dogs are often left at home alone for periods of time when their owner needs to leave the house. This can cause a dog to become anxious or bored, which can then lead to the dog acting out and chewing on the furniture or causing some other damage throughout the house. We want to develop a device that will entertain the dog with minimal interaction from the owner. Our device will utilize movement and sound to attract a dog’s attention. The device will be able to navigate throughout the house by using IR sensors on the vehicle in order to avoid obstacles. Most devices currently on the market require a higher level of user interaction, which we are trying to avoid with our product. Furthermore, our product has a durable design that is built for the rougher playing style of a dog while still able to avoid obstacles autonomously and operate when dropped in any orientation.

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A lock that is unlocked using vibrations conducted through the bones in the user’s hand. The user wears a wristband containing a haptic motor. The haptic motor generates a vibration signal that acts as the "key" to the lock. When the user touches their finger to the lock, the signal is transmitted through the user’s hand and is received at the lock. If the lock receives the correct "key", then it unlocks.

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