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53 Magic Wands Battle Game
Teamwork Award
Jialin Sun
Manfei Wu
Shanoon Martin
Description: We will build a magic wand that has tri-axis gyroscopes and accelerometers inside to detect the movement of the wand. If the detected hand gestures fit with one of the spells, it will emit an ultrasound and the player hits by this will have his game blood level decreased (it works like in Harry Potter!). We also need a microcontroller that connect all of the wands to the game center which keep tracks of score and decode the spellā??s gesture (received wirelessly). Another main component in the project is an general receiver that can be connected to tablets for UI display to enable score tracking. Also, player has the freedom to input additional spells besides those already hard coded to the game, so having a LCD display will be helpful for this interaction.
Since the gameā??s components are easy to carry and our gesture detection are not limited the range of camera, it will be a fairly easy to carry game. There is no game like this in the market besides laser tag.

Easy Cube Clock

Allan Englehardt, Jason Luzinski, Benjamin Riggins

Featured Project

Today's alarm clock market is full of inexpensive, but hard to use alarm clocks. It is our observation that there is a need for an alarm clock that is easy to set, and turn on and off with little instruction. Imagine an alarm that is set with the intuitive motion of flipping the clock over. When the alarm is on, you can see the alarm time on the top of the clock. To turn off the alarm, you simply flip it over to hide alarm display. Out of sight, out of mind. The front face of the clock will always show the current time, and will flip to the correct orientation.