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53 Magic Wands Battle Game
Teamwork Award
Jialin Sun
Manfei Wu
Shanoon Martin
Description: We will build a magic wand that has tri-axis gyroscopes and accelerometers inside to detect the movement of the wand. If the detected hand gestures fit with one of the spells, it will emit an ultrasound and the player hits by this will have his game blood level decreased (it works like in Harry Potter!). We also need a microcontroller that connect all of the wands to the game center which keep tracks of score and decode the spellâ??s gesture (received wirelessly). Another main component in the project is an general receiver that can be connected to tablets for UI display to enable score tracking. Also, player has the freedom to input additional spells besides those already hard coded to the game, so having a LCD display will be helpful for this interaction.
Since the gameâ??s components are easy to carry and our gesture detection are not limited the range of camera, it will be a fairly easy to carry game. There is no game like this in the market besides laser tag.

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Alexander Lee, Brandon Powers, Ramon Zarate

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A lock that is unlocked using vibrations conducted through the bones in the user’s hand. The user wears a wristband containing a haptic motor. The haptic motor generates a vibration signal that acts as the "key" to the lock. When the user touches their finger to the lock, the signal is transmitted through the user’s hand and is received at the lock. If the lock receives the correct "key", then it unlocks.

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