Project

# Title Team Members TA Documents Sponsor
53 Magic Wands Battle Game
Teamwork Award
Jialin Sun
Manfei Wu
Shanoon Martin
design_document0.pdf
final_paper0.docx
presentation0.pptx
proposal0.docx
Description: We will build a magic wand that has tri-axis gyroscopes and accelerometers inside to detect the movement of the wand. If the detected hand gestures fit with one of the spells, it will emit an ultrasound and the player hits by this will have his game blood level decreased (it works like in Harry Potter!). We also need a microcontroller that connect all of the wands to the game center which keep tracks of score and decode the spellā??s gesture (received wirelessly). Another main component in the project is an general receiver that can be connected to tablets for UI display to enable score tracking. Also, player has the freedom to input additional spells besides those already hard coded to the game, so having a LCD display will be helpful for this interaction.
Since the gameā??s components are easy to carry and our gesture detection are not limited the range of camera, it will be a fairly easy to carry game. There is no game like this in the market besides laser tag.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ā€˜Smart Frisbeeā€™ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbeeā€™s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbeeā€™s ability to properly moderate gameplay and improve ā€œhousekeepingā€, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in itā€™s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.