Project

# Title Team Members TA Documents Sponsor
60 Illini Voyager
Cameron Jones
Christopher Xu
Sainath Barbhai design_document2.pdf
final_paper1.pdf
final_paper2.pdf
presentation1.pdf
proposal1.pdf
# Illini Voyager
Team Members:
- Christopher Xu (cyx3)
- Cameron Jones (ccj4)

# Problem
Weather balloons are commonly used to collect meteorological data, such as temperature, pressure, humidity, and wind velocity at different layers of the atmosphere. These data are key components of today’s best predictive weather models, and we rely on the constant launch of radiosondes to meet this need. Most weather balloons cannot control their altitude and direction of travel, but if they could, we would be able to collect data from specific regions of the atmosphere, avoid commercial airspaces, increase range and duration of flights by optimizing position relative to weather forecasts, and avoid pollution from constant launches. A long endurance balloon platform also uniquely enables the performance of interesting payloads, such as the detection of high energy particles over the Antarctic, in situ measurements of high-altitude weather phenomena in remote locations, and radiation testing of electronic components. Since nearly all weather balloons flown today lack the control capability to make this possible, we are presented with an interesting engineering challenge with a significant payoff.

# Solution
We aim to solve this problem through the use of an automated venting and ballast system, which can modulate the balloon’s buoyancy to achieve a target altitude. Given accurate GPS positioning and modeling of the jetstream, we can fly at certain altitudes to navigate the winds of the upper atmosphere. The venting will be performed by an actuator fixed to the neck of the balloon, and the ballast drops will consist of small, biodegradable BBs, which pose no threat to anything below the balloon. Similar existing solutions, particularly the Stanford Valbal project, have had significant success with their long endurance launches. We are seeking to improve upon their endurance by increasing longevity from a power consumption and recharging standpoint, implementing a more capable altitude control algorithm which minimizes helium and ballast expenditures, and optimizing mechanisms to increase ballast capacity. With altitude control, the balloon has access to winds going in different directions at different layers in the atmosphere, making it possible to roughly adjust its horizontal trajectory and collect data from multiple regions in one flight.

# Solution Components

## Vent Valve and Cut-down (Mechanical)
A servo actuates a valve that allows helium to exit the balloon, decreasing the lift. The valve must allow enough flow when open to slow the initial ascent of the balloon at the cruising altitude, yet create a tight seal when closed. The same servo will also be able to detach or cut down the balloon in case we need to end the flight early. A parachute will deploy under free fall.

## Ballast Dropper (Mechanical)
A small DC motor spins a wheel to drop [biodegradable BBs](https://www.amazon.com/Force-Premium-Biodegradable-Airsoft-Ammo-20/dp/B08SHJ7LWC/). As the total weight of the system decreases, the balloon will gain altitude. This mechanism must drop BBs at a consistent weight and operate for long durations without jamming or have a method of detecting the jams and running an unjamming sequence.

## Power Subsystem (Electrical)
The entire system will be powered by a few lightweight rechargeable batteries (such as 18650). A battery protection system (such as BQ294x) will have an undervoltage and overvoltage cutoff to ensure safe voltages on the cells during charge and discharge.

## Control Subsystem (Electrical)
An STM32 microcontroller will serve as our flight computer and has the responsibility for commanding actuators, collecting data, and managing communications back to our ground console. We’ll likely use an internal watchdog timer to recover from system faults. On the same board, we’ll have GPS, pressure, temperature, and humidity sensors to determine how to actuate the vent valve or ballast.

## Communication Subsystem (Electrical)
The microcontroller will communicate via serial to the satellite modem (Iridium 9603N), sending small packets back to us on the ground with a minimum frequency of once per hour. There will also be a LED beacon visible up to 5 miles at night to meet regulations. We have read through the FAA part 101 regulations and believe our system meets all requirements to enable a safe, legal, and ethical balloon flight.

## Ground Subsystem (Software)
We will maintain a web server which will receive location reports and other data packets from our balloon while it is in flight. This piece of software will also allow us to schedule commands, respond to error conditions, and adjust the control algorithm while in flight.

# Criterion For Success
We aim to launch the balloon a week before the demo date. At the demo, we will present any data collected from the launch, as well as an identical version of the avionics board showing its functionality. A quantitative goal for the balloon is to survive 24 hours in the air, collect data for that whole period, and report it back via the satellite modem.

![Block diagram](https://i.imgur.com/0yazJTu.png)

Pocket Pedal - A Bluetooth Controlled Effects Box

Kaan Erel, Alexander Van Dorn, Jacob Waterman

Pocket Pedal - A Bluetooth Controlled Effects Box

Featured Project

Our idea is to make an inexpensive alternative to traditional pedal powered guitar effects boxes. Essentially, we hope to implement a single aftermarket effects box that can be remote controlled via a mobile app. This low-power, Bluetooth connected application can control the box to change effects on the go. The hardware within the effects box will be able to alter the guitar's signals to create different sounds like echoing, looping, and distortion effects (and possibly more). These effects will be implemented using analog circuits that we will design and construct to be controlled by an app on your phone.

This project eliminates the expensive buy-in for a guitarist hoping to sound like any number of famous musicians with multiple effects pedals. On top of this, it also aims to get rid of the clutter that comes with the numerous pedals and boxes connected to an amplifier. Many pedals today don't even have a visual interface to select effects through some sort of menu. The app will also provide a much more handy and portable visual representation of the possible effects all from the phone in your pocket!

Team:

Jacob Waterman jwaterm2

Kaan Erel erel2

Alex Van Dorn vandorn2