Project

# Title Team Members TA Documents Sponsor
25 Wheelin and Dealin
Leo Chen
Megan Shapland
Soham Makani
William Zhang design_document1.pdf
design_document2.pdf
design_document3.pdf
final_paper1.pdf
presentation1.pptx
proposal1.pdf
# Wheelin and Dealin

# Team Members:
Junhaoc3

Smakani2

Meganls2

## We recognize all of the concerns, I hope this RFA can clarify some of those concerns and make our initial project idea more clear. I believe this idea has just as many if not more ECE oriented components as other projects from the past.

# Problem:
Poker and other card games require shuffling and dealing after every hand. This is quite tedious and often results in poorly shuffled cards. Player dealers can rig decks and manipulate cards while dealing making them a slow and poor choice for dealing. Modern automatic shuffling tables, especially ones with RFID decks and readers are extremely expensive and don't include a dealer. This would be an all in one cheaper option for a efficient poker table.



# Solution:
We want to make a table/machine that is able to detect the number of players at the table, be able to shuffle a deck of cards and deal only with players sitting at the table. The robot would be servo mounted and able to send one card at a time around a distance of 2-5 feet. It would need sensors to try and detect players currently sitting and the distance they are away as well as a mechanism to shuffle cards.


# Solution components:

## Card Shuffler:
A card shuffler would simply split a deck and rifle the cards to create a new shuffled deck. Designs for this exist, so we would need to spend less time focusing on mechanical aspects of the project and more on sensors and circuitry.

## Card dealer:
This is the actual mechanical portion of the dealer that pitches cards to players. This would involve a motor as well as a mechanical arm to pitch a single card to a player. We will us a micro controller to control the motor and use a precision scale to determine ensure a single card will be pitched. The dealer needs to deal to a precise area, deal a single card, and deal it face down.

## Player Recognition/Swivel to deal to players:
We need a proximity(ultrasonic/camera/IR LED) sensor in order to detect a player. This part would involve the proximity sensor to detect whether a player is sitting and then swivel away or deal based on the location of the player. Based on whether a player is sitting at the table or away from their seat, they will either get dealt in or left out

## Distance recognition:
Beyond simply recognizing whether a player is sitting or not. We like this bot to function for a variety of tables and to not need human configuration or the need to specify distance. A difficult problem is that players are at different distances from the dealer at octagonal/hexagonal/oval and especially rectangular tables causing the need for our bot and circuit to detect how far a player is sitting and deal with the proper.distance. This portion of the project would involve some simple low level coding or adjusting motor power using a circuit and Proximity results to pitch cards different distances.


## Card Scanner/Mobile App/Simple GUI display:
Finally modern poker tables are smart enough to detect what card is being dealt and what hole cards players are holding. These tables are extremely expensive and utilize RFID cards as a stretch goal we would like to integrate the ability to scan and detect what card is being dealt before it gets dealt so that we can view hands and keep track of player and hand data on a mobile app or simply create a graphical display for spectators to view the game.


# Criterion for success:

The card shuffler can riffle multiple times without issues.

The robot can pitch a single card to a single player.

The robot can pitch a single card to multiple players in a circle.

The robot can selectively pitch a card based on if the player is seated at the table.

The robot can pitch a card with variable distance based on distance of the player.

The robot can deal face up cards for Flop Turn and River for Poker games.

The robot can scan and recognize the card being dealt.

An App or GUI can accurately display and track the game being played.




Propeller-less Multi-rotor

Ignacio Aguirre Panadero, Bree Peng, Leo Yamamae

Propeller-less Multi-rotor

Featured Project

Our project explored the every-expanding field of drones. We wanted to solve a problem with the dangers of plastic propellers as well as explore new method of propulsion for drones.

Our design uses a centrifugal fan design inspired by Samm Shepard's "This is NOT a Propeller" video where he created a centrifugal fan for a radio controlled plane. We were able to design a fan that has a peak output of 550g per fan that is safe when crashing and when the impeller inside damaged.

The chassis and fans are made of laser-cut polystyrene and is powered using brushless motors typically used for radio-controlled helicopters.

The drone uses an Arduino DUE with a custom shield and a PCB to control the system via Electronic Speed Controllers. The drone also has a feedback loop that will try to level the drone using a MPU6050.

We were able to prove that this method of drone propulsion is possible and is safer than using hard plastic propellers.

Project Videos