Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
23 | AUTO PLAYING BOARD GAMES |
Kevin Villanueva Nicholas Rappe Rafal Czech |
Dean Biskup | design_document2.pdf final_paper1.pdf presentation1.pdf proposal1.pdf |
|
# **Names:** - Nicholas Rappe (nrappe2), Kevin Villanueva (kevinmv2), and Rafal Czech (rczech2) # **Title:** - Auto-Playing Board Games # **Problem:** - People with physical disabilities can find difficulty when participating in family game night. Anyone with restrictive moving or difficulty of control can struggle to move the many pieces on some of the most famous board games like Chess, Sorry!, or Monopoly. Those with disabilities can feel alienated when having to rely on others to assist in participating in games like these. Not to mention the additional risk of contracting sicknesses like Covid from having to interact with additional personnel. # **Solution:** - A remedy to this would be to have disability-compatible inputs, such as voice, controlling self-moving pieces. To implement this, a base that houses a X/Y grid motor moving an electromagnet would be able to slide pieces on the board above. Any of our chosen board games would then be placed on top with magnetically modified pieces. Then with voice input, the system would move the pieces accordingly. Not only can this be marketed as disability-friendly but also as a way to elevate the normally mundane family game night. # **Solution Components:** - **X/Y Coordinate System** - This system will reflect that which is used in 3-D printers, except it will not have a Z-axis as pieces are travelling on a flat board. The electromagnet will be the main point of interest and will be programmed to activate under specific pieces in order to move them. - **Voice Recognition Program** - This will be a key component of the project as voice will be the primary method of input when choosing to move specific pieces. - **Modified Game Pieces** - Pieces will have to be very lightweight and have magnetic bases in order to slide easily across the board. These can be replicated using a 3-D printer and small, powerful magnets. - **Chess Program** - The program will need to be able to recognize what a legal chess move is, and recognize when there is a winner in order to end the game. # **Criterion for Success** - The final product should be both accurate and fast-acting so as to not take away from the classic board game experience. If voice inputs can be processed accurately and the system can efficiently move pieces then the product can be considered a success. - The chess program must be able to determine whether a move is legal or not. - The chess program must be able to determine when there is a winner. - The magnets are powerful enough to move every piece, but not too powerful that they inadvertantly move pieces nearby as well. |