Old Lecture Materials
From Fall 2015 (Professor: Anna Yershova)
- Intro and bird's eye view: Lec1.pdf; Lec2.pdf; Lec3.pdf; Lec4.pdf
- Geometry of virtual worlds: Lec5.pdf; Lec6.pdf; Lec7.pdf; Lec8.pdf; Lec9.pdf; Lec10.pdf
- Light and optics: Lec10.pdf; Lec11.pdf; Lec12.pdf; Lec13.pdf
- Visual physiology: Lec14.pdf; Lec15.pdf; Lec16.pdf
- Visual perception: Lec18.pdf; Lec19.pdf; Lec20.pdf; Lec21.pdf
- Tracking: Lec22.pdf; Lec23.pdf; Lec24.pdf
- Visual rendering: Lec24.pdf; Lec25.pdf; Lec26.pdf
- Audio: Lec27.pdf
- Interfaces: Lec28.pdf
From Spring 2015 (Professor: Steve LaValle)
- Scanned, handwritten notebook: notebook.pdf
Additional Recommended Books
- Handbook of Virtual Environments: Design, Implementation, and Applications. 2nd Edition. K. S. Hale, K. M. Stanney, Eds. 2014.
- 3D User Interfaces: Theory and Practice. D. A. Bowman, E. Kruijff, J. J. LaViola, and I. Poupyrev. 2014.
- Understanding Virtual Reality: Interface, Application, and Design. W. R. Sherman and A. B. Craig. 2012.
Developer References
- Unity3D Interface Overview
- Unity3D Manual
- Oculus Best Practices Guide
- Oculus Glossary
- Continuous integration with Unity
Research Articles
- Can your eyes make you sick?: Investigating the Relationship between the Vestibulo-ocular Reflex and Virtual Reality
- Stereoscopy and the Human Visual System
- Optometric and Perceptual Issues with Head-mounted Displays