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Random Number Generators and Monte Carlo Method


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Random Number Generators

Random Number Generators (RNG) are algorithms or methods that can be used to generate a sequence of numbers that cannot be reasonably predicted. There are usually two principal methods for generating random numbers: truly-random method and pseudorandom method. Truly-random methods generate numbers according to some random physical phenomenon. For instance, rolling a fair die will generate truly random numbers between 1 and 6. Other example sources include atmospheric noise and thermal noise. Pseudorandom methods generate numbers using computational algorithms that produce sequences of apparently random results, which are in fact predictable and reproducible.

When using a pseudorandom method, because only finite number of numbers can be represented in computer, any generated sequence must eventually repeat. The period of a pseudorandom number generator is defined as the maximum length of the repetition-free prefix of the sequence.

Properties of Random Number Generators

A random number generator has the following properties:

Linear Congruential Generator

A linear congruential generator (LCG) is pseudorandom number generator of the form:

\[ x_k = (a x_{k-1} + c) \quad \text{mod} \quad M \]

where \(a\) and \(c\) are given integers and \(x_0\) is called the seed. The period of an LCG cannot exceed \(M\). The quality depends on both \(a\) and \(c\), and the period may be less than \(M\) depending on the values of \(a\) and \(c\).

Example of an LCG

Below is the python code for an LCG that generates the numbers \(1,3,7,5,1,3,7,5,\dots\) given an initial seed of \(1\).

def lcg_gen_next(modulus, a, c, xk):
    xk_p1 = (a * xk + c) % modulus
    return xk_p1

x = 1
M = 10
a = 2
c = 1
for i in range(100):
    print(x)
    x = lcg_gen_next(M, a, c, x)

Monte Carlo

Monte Carlo methods are algorithms that rely on repeated random sampling to approximate a desired quantity. Monte Carlo methods are typically used in modeling the following types of problems:

Convergence/Error

Consider using Monte Carlo to estimate an integral \(I = \int_a^b f(x) dx\). Let \(X\) be a uniformly distributed random variable on \([a, b]\). Then, \(I = (b-a) \mathbb{E}[f(X)]\). Using Monte Carlo with \(n\) samples, our estimate of the expected value is:

\[S_n = \frac{1}{n} \sum_i^n f(X_i)\]

so the approximate value for the integral is: \[ I_n = (b-a) \frac{1}{n} \sum_i^n f(X_i) \]

By the law of large numbers, as \(n \to \infty\), the sample average \(S_n\) will converge to the expected value \(\mathbb{E}[f(X)]\). So, as \(n \to \infty\), \(I_n \to \int_a^b f(x) dx\).

According to central limit theorem, as \(n \to \infty\), \[ \sqrt{n} (S_n - \mu) \to N(0, \sigma^2) \] where \(N(0, \sigma^2)\) is a normal distribution; \(\mu = \mathbb{E}[f(X)]\) and \(\sigma^2 = Var[X]\).

Let \(Z\) be a random variable with normal distribution \(N(0, \sigma^2)\), then the error of Monte Carlo estimate, \(err = S_n - \mu\), can be written as \[ err \to \frac{1}{\sqrt{n}} Z \] when \(n \to \infty\).

Therefore, the asymptotic behavior of the Monte Carlo method is \(O(\frac{1}{\sqrt{n}})\), where \(n\) is the number of samples.

Example: Applying Monte Carlo

One of the most common applications of Monte Carlo is to approximate the definite integral of a complicated function, often in higher dimensions where other numerical integration techniques are extremely costly. Below is the python code for approximating the intergral of a function \(f(x,y)\) over the domain \([x_{min}, x_{max}] \times [y_{min}, y_{max}]\):

import random

# function definition goes here
def f(x, y):
    # return function value

# set x_min, x_max, y_min and y_max for integral interval

total = 0.0

# n is the number of points used in Monte Carlo integration
for i in range(n):
    x = random.uniform(x_min, x_max)
    y = random.uniform(y_min, y_max)
    total += f(x, y)

# estimated integral value
est = (1.0/n * total)*((x_max-x_min)*(y_max-y_min))

Review Questions

  1. What is a pseudo-random number generator?
  2. What are properties of good random number generators?
  3. What are advantages/disadvantages of pseudorandom number generators in comparison to using truly random numbers?
  4. What is a linear congruential generator (LCG)?
  5. What is a seed for a random number generator?
  6. Do random number generators repeat? Are they reproducible?
  7. What are Monte Carlo methods and how are they used?
  8. For Monte Carlo, how does the error behave in relation to the number of sampling points?
  9. Given a computed value from Monte Carlo and a sampling error, what sampling error could you expect for a different number of samples?
  10. For a small example problem, use Monte Carlo to estimate the area of a certian domain.
  11. For a small example problem, use Monte Carlo to estimate the integral of a function.

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