CS 225 Honors
Resources
Lectures
Useful Books
Ray Tracing in One Weekend by Peter Shirley
Ray Tracing: The Next Week by Peter Shirley
Useful Libraries
GLM
This is a header only C++ mathematics library for graphics. It is designed for use with OpenGL/GLSL but you can use it even though you won’t be using OpenGL/GLSL.
Barycentric Coordinates/Triangle Intersection
scratchapixel
Reflection and Refraction (Transmission)
Reflections and Refractions in Ray Tracing by Bram de Greve