CS 421: Programming Languages and Compilers
Machine Problems for Spring 2012
Topic: Total Points Issued: Due at 9:30am CST (Central Standard Time) on: Automatic extension
(with 20% penalty)
until 9:30am on:
MP0OCaml: Basic OCaml18 (ungraded)Tuesday, Jan 17Thursday, Jan 19Saturday, Jan 21
MP1OCaml: Pattern Matching and Recursion54Tuesday, Jan 17Friday, Jan 27(None)
MP2Abstract Syntax Trees50Thursday, Jan 26Tuesday, Jan 31Thursday, Feb 2
MP3A Lexer for MiniJava43Wednesday, Feb 1Tuesday, Feb 7Thursday, Feb 9
MP4A Bottom-Up Parser for MiniJava75Thursday, Feb 9Tuesday, Feb 14Thursday, Feb 16
MP5Interpreter for MiniJava, part 175Thursday, Feb 23Tuesday, Feb 28Thursday, Mar 1
MP6Interpreter for MiniJava, part 275Thursday, Mar 1Tuesday, Mar 6Thursday, Mar 8
MP7Minijava Compiler75Thursday, Mar 8Thursday, Mar 15Saturday, Mar 17
MP8MiniOCaml interpreters75Thursday, Mar 29Tuesday, Apr 3, and Thursday, Apr 5Thursday, Apr 5, and Saturday, Apr 7
MP9Type-checking explicitly-typed MiniOCaml75Thursday, April 19Tuesday, April 24Thursday, April 26

Hand Written Assignments for Spring 2012
Topic: Total Points: Issued: Due in class on: Automatic extension
(with 20% penalty)
until 2:00pm CT on:

Note
The late penalty is 20% of the total number of points possible on the base part of the assignment, plus 20% of the total points possible on the extra credit, if you attempt the extra credit. It is not 20% of the number of points your earn.

Guide for Doing MPs
A guide for how to attack an MP:
  1. Download mpXgrader.tar.gz and untar it (tar xzf mpXgrader.tar.gz where X is the number of the MP). This will create an mpXgrader directory. Go into that directory.
  2. Copy the mpX-skeleton.ml file as mpX.ml. To make sure you have all the necessary pieces, start by executing make. This will create the grader executable. Run the executable (./grader). Examine the failing test cases for places where errors produced by your code. At this point, everything should compile, but the score will be 0.
  3. Read and understand the problem for the handout that you wish to begin working on. (Usually, working from top to bottom makes most sense.) There is a tests file in this directory. This is an important file containing the an incomplete set of test cases; you'll want to add more cases to test your code more thoroughly. Reread the problem from the handout, examining any sample output given. Open the tests file in the mpXgrader directory. Find the test cases given for that problem. Add your own test cases by following the same pattern as of the existing test cases. Try to get a good coverage of your function's behaviour. You should even try to have enough cases to guarantee that you will catch any errors. (This is not always possible, but a desirable goal.) And yes, test cases should be written even before starting the implementation of your function. This is a good software development practice.
  4. If necessary, reread the stament of the problem once more. Place your code for the solution in mpX.ml, replacing the stub found there for it. Implement your function. Try to do this in a step-wise fashion. When you think you have a solution (or enough of a part of one to compile and be worth testing), save you work and execute make and the ./grader again. Examine the passing and failing test cases again. Each failure is an instance where your code failed to give the right output for the given input, and you will need to examine your code to figure out why. When you are finished making a round of corrections, run make, followed by ./grader again. Continue until you find no more errors.
  5. When your code no longer generates any errors for the problem on which you were working, return to steps 3) and 4) to proceed with the next problem you wish to solve, until there are no more problems to be solved.

Interactive Debugging
In addition to running "make" and "grader", you probably want to test your code interactively at the top level:
  1. Enter the directory with your source file.
  2. Type ocaml at the command line.
  3. Type #load "mpXcommon.cmo";; at the OCaml prompt, where X is the number of the assignment (this loads in the common stuff that we give you by defualt).
  4. Type #use "mpX.ml";; at the OCaml prompt, where X is the number of the assignment. This loads in your code, and adds the functions you have defined to the identifiers recognized at top level.
  5. Type in commands followed by ';;' at the OCaml prompt to test your code interactively. Anything that you can do in a code file, you can do interactively. For example, you can define identifiers using 'let x = ...', etc...
In order to run our solution do the following:
  1. Enter the directory with your source file.
  2. Type ocaml at the command line.
  3. Type #load "solution.cmo";; at the OCaml prompt, where X is the number of the assignment (this loads in the common stuff that we give you by defualt).
  4. To run function f, type in Solution.f [parameters];;"